Transports • Patchnotes (1.13) ➥

- Update 1.13 -
Changes:
- graphical improvements
- GUI changes
- bug fix: there was a bug in the animation system that could block the game
- electricity overview map
- power plants need more or less resources now, depending on the connected industries and cities
- map borders
- new vehicle type: submarine
- bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain.
- bug fix: aircrafts shouldn't glitch through the ground anymore
- ssao improvements
- bug fix: tilt shift effect should not flicker anymore
- bug fix: ai related game crash with old savegames fixed
- two new power plants
- you can reset the energy supplier now
- you can now buy submarines
- while constructing city buildings or industry extensions, possible construction positions are displayed
- extensions for the power plants can be build that increase the maximum power output
- fixed: a bug where the current period won't reset after loading a game
- you can build industry extensions manually now
- you can copy lines in the line manager now
- you can find all vehicles that are assigned to depot in a new tab in the depot window
- added: bridges ans tunnels for trams
- added: mod support
- added: Steam Workshop support
- fixed: GUI window offset bug with scaling != 1.0
- vehicles will make sounds now
- fixed: the sales will be calculated correctly now
- added: optional orthogonal camera
- mouse hovers
- fixed: city buildings willl now be assigned to the correct city while building
- added: a MOD Tool (model and mod converter) was added to the install directory
- added: 2 new game tasks
- fixed: street vehicles shouldn't stack up into each other if the vehicle in the station can't find a route
- fixed: subsidization wasn't applied to all building measures
- the ministers will use their measures from time to time
- bug fix for the converter: the normals weren't changed correctly with the flip option
- added: a filter for routes in the vehicles window
- changes to the culling system: most larger objects should be visible on the edge of the screen when zoomed in now
I recommend starting a new game to test all new features.