Transports • Patchnotes (1.15a) ➥

- Update 1.15a -
- GUI changes
- bug fix: production/comsumption list could be empty when switching cities
- heavy performance optimization on the GPU side
- GPU memory usage optimization
- fixed: a bug with the airships
- ThemeSettings structure added
- visual bug fixed: specular light could be seen through objects
- new terrain system for overview maps implemented (this will get in use with the next update 1.15b)
- canals added to the game
- fixed: a crash related to schedules
- GUI changes: rework of the research window
- GUI changes: rework of the rank window
- changing the vsync value will not require a restart anymore
- visual bug fixed: shadow map depth was to short - that resulted in grey blocks on the map
- fixed: a bug in the shader code for units that could lead to incorrect height calculations for the water interaction
I recommend starting a new game to test all new features.