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Transports • Patchnotes (1.12) ➥



- Update 1.12 -

Changes:
- support for animations created with the mod tool (visit the discord server to get your hands on it)
- you will have an option in the custom game menu to turn off train collisions
- you will have an option in the custom game menu to turn off the commodity conversion to waste
- fixed: The monthly costs of the managers were too high. Now the correct value is debited.
- fixed: Vehicle will no longer remain in the depot if the managers which have sent them get turned off.
- small performance optimization
- changes to the water rendering
- by double-clicking on a goods entry in the station, a customer of the goods can be found
- fixed: aircrafts shouldn't be blocked anymore randomly
- new tutorial
- new tasks system
- industry tags
- airports and helipads can now be combined with other airports and helipads
- GUI changes
- event system: Arson [Several building of a city will start burning. If the fire trucks are not able to reach every fire in time the building will be destroyed.], Motorcycle Gang [A Motorcycle Gang will hang around in a city. Every connected station to the city will loose its goods.], President visit [The presidential car is driving around with its escort in a city. The city will loose productivity for that period of time.], 2x Superstar (by car, by foot) [A superstar will drive or walk around in a city. The city will increase its productivity for that period of time.], fire [One building of a city will start burning.], UFO visit [An UFO is flying around in a city.], UFO-Overlord attack [The UFO Overlord will lift and drop buildings of a city.] and more
- fixed: industries shouldn't increase the relationship value without a connected station anymore
- station list
- improvements for the ai rail building
- 2 new signals
- by selecting a station you can see the station range now
- pin system for tasks
- graphs