Transports • Patchnotes (1.16) ➥

I've updated the default branch for Transports with the latest changes!
- Update 1.16 -
- station blocklist
- fixed a problem with the delivery of goods to stations
- small visual change: the headquarters got a reflection in the headquarter building mode now
- timestamps for events
- you can copy a route to the route manager from a vehicle now
- a internal change for the vehicle collision
- canals can be build under bridges now
- with a bad reputation you will not loose money anymore if you try to delete a city building
- track placing exceptions
- internal improvements and refactoring
- Manufactory window can display 6 goods now
- the game features outlines now (will be used by other themes)
- truck trailer cramping (trailers will move to the towing vehicle once it enters a depot)
- new attribute for industry placement: It is possible to bind industries to other industries now. This can be used in mods. (Example: PlacementCondition=INDUSTRY,Eisenerzbergwerk,15;)
- save games can be deleted now
- Hotkey C was changed to be a toggle hotkey
- new internal rail structure
- custom rail paths
- changes to the terrain generation
- visual bug fix for tracks
- new fonts
- new truck models
- small changes to the city street layout
- more options for objects (for mods)
I recommend starting a new game to test all new features.