Transports • Patchnotes (1.15b) ➥

- Update 1.15b -
-Changes to the UI
- New information text system implemented: When hovering over UI elements with the mouse, more and better formatted information can now be conveyed
- Bug fix: a crash related to zeppelins was fixed
- New cloud system
- Bug fix: the prestige project progress wasn't displayed correctly in the city window
- Bug fix: pressing 6 or 7 while editing text in a textbox will no longer activate or deactivate the first person camera
- Bug fix: When destroying city buildings, the city will no longer randomly build new buildings on the destroyed area
- Industries can now be demolished once they are in the player's possession
- The delivery of goods to a station can now be turned off
- You can scroll the game with the mouse on the border of the game window now (option in the settings menu)
- Changes to the trains pathfinding algorithm
- Functionality for unlocking industries by manufacturers has been added
- New water shader
- Trailer information can now be viewed in the vehicle window
- Reduction of the save game file size by ~20%
- video scene manger (The game is currently not making use of it. In the future it will allow me to create small cutscenes.)
- Sliders for the UI
- Bug fix: Hot air balloons will no longer get stuck in a loop by a manager
- Manager costs will now depend on the vehicle count
- Headquarters system: A headquarters foundation can now be built. The headquarters can be expanded by purchasing departments.
Finance department: Another year can be seen in the finance overview.
Human Resources: Staff quality levels are now visible.
Research department: Two researches can be started at the same time.
Management department: The manager activity history is now visible and additional settings are available.
- New staff abilities added
- Bug fix: The manager did not correctly calculate the price of replaced vehicles.
- Bug fix: The price of research by the manager was not calculated correctly.
I recommend starting a new game to test all new features.