Transports • Patchnotes (1.14) ➥

- Update 1.14 -
- changes to the GUI
- reduction of graphics memory usage and changes to the render pipline
- cities will use the goods delivered to them continuously
- changes to the industry production and industry storage system
- renaming of stations and vehicles is possible now
- mouse tooltips will scale with the UI scaling now
- station connections can be manually be rechecked
- you can create your own city names mods now
- you can create your own language mods now
- replaced the font with a new one that supports more characters
- added transports airships (will be unlocked 1967 and 1984)
- added a first person camera (activate with 6 and deactivate with 7, hold the left mouse button and drag the mouse for looking around)
- bug fix: industry scripts should be started correctly again
- new view frustum culling (should result in better overall performance of the game)
- I've added some hotkeys for the build tools.
- bug fix: placing tracks could result in faulty placement in some situtations.
- changes to the fullscreen and window mode switching
- changes to monorail, maglev and ship models
- added resource maps
- industries can need a resource now
- new transportation type: suspension railways
I recommend starting a new game to test all new features.