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Transports • Patchnotes (1.14) ➥



- Update 1.14 -

- changes to the GUI
- reduction of graphics memory usage and changes to the render pipline
- cities will use the goods delivered to them continuously
- changes to the industry production and industry storage system
- renaming of stations and vehicles is possible now
- mouse tooltips will scale with the UI scaling now
- station connections can be manually be rechecked
- you can create your own city names mods now
- you can create your own language mods now
- replaced the font with a new one that supports more characters
- added transports airships (will be unlocked 1967 and 1984)
- added a first person camera (activate with 6 and deactivate with 7, hold the left mouse button and drag the mouse for looking around)
- bug fix: industry scripts should be started correctly again
- new view frustum culling (should result in better overall performance of the game)
- I've added some hotkeys for the build tools.
- bug fix: placing tracks could result in faulty placement in some situtations.
- changes to the fullscreen and window mode switching
- changes to monorail, maglev and ship models
- added resource maps
- industries can need a resource now
- new transportation type: suspension railways

I recommend starting a new game to test all new features.

Development update

Development Update for the upcoming version 1.14

I've updated the testing branch version of the game with the latest features.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Resource maps
I have added resource maps to the game. Industries can require a specific resource now.

Control information
In the bottom left corner you can find an 'i' now. Hovering it will show you some of the hotkeys and additional information.

Suspension Railways
A new transportation type is now available: suspension railways. Suspension railways are using one directional rails that can be build on land and water.

https://www.youtube.com/watch?v=hzrDBaw8tog


Feel free to share your thoughts.
Thanks for your patience and support.

Development update

Development Update for the upcoming version 1.14

I've updated the testing branch version of the game with the latest features.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Airships
I've added some airships that can carry almost all goods on their cargo area.


Language mods
The game supports language mods now. You can take a look at the Guide to get to know how to make a language mod:
GUIDE
I've changed the fonts of the game for the support of more characters.

New terrain generation
I've changed the algorithm (Voronoi) for the terrain generation for the future support of more bioms.


New view frustum culling
I've replaced the old view frustum culling method with a better one. That should result in a slightly improved performance.

First person no clip camera
The new view frustum culling method and changes to the camera system allows a first person camera view now. You can fly around freely on the map now .

You can activate the new camera mode with '6' and deactivate it with '7'.

Feel free to share your thoughts.
Thanks for your patience and support.

Transports • Patchnotes (1.13) ➥



- Update 1.13 -

Changes:
- graphical improvements
- GUI changes
- bug fix: there was a bug in the animation system that could block the game
- electricity overview map
- power plants need more or less resources now, depending on the connected industries and cities
- map borders
- new vehicle type: submarine
- bug fix: while building industries the height of the terrain will be checked now and it's no longer possible to create holes in the terrain.
- bug fix: aircrafts shouldn't glitch through the ground anymore
- ssao improvements
- bug fix: tilt shift effect should not flicker anymore
- bug fix: ai related game crash with old savegames fixed
- two new power plants
- you can reset the energy supplier now
- you can now buy submarines
- while constructing city buildings or industry extensions, possible construction positions are displayed
- extensions for the power plants can be build that increase the maximum power output
- fixed: a bug where the current period won't reset after loading a game
- you can build industry extensions manually now
- you can copy lines in the line manager now
- you can find all vehicles that are assigned to depot in a new tab in the depot window
- added: bridges ans tunnels for trams
- added: mod support
- added: Steam Workshop support
- fixed: GUI window offset bug with scaling != 1.0
- vehicles will make sounds now
- fixed: the sales will be calculated correctly now
- added: optional orthogonal camera
- mouse hovers
- fixed: city buildings willl now be assigned to the correct city while building
- added: a MOD Tool (model and mod converter) was added to the install directory
- added: 2 new game tasks
- fixed: street vehicles shouldn't stack up into each other if the vehicle in the station can't find a route
- fixed: subsidization wasn't applied to all building measures
- the ministers will use their measures from time to time
- bug fix for the converter: the normals weren't changed correctly with the flip option
- added: a filter for routes in the vehicles window
- changes to the culling system: most larger objects should be visible on the edge of the screen when zoomed in now

I recommend starting a new game to test all new features.

Development update



Development Update for the upcoming version 1.13

I've updated the testing branch version of the game with the latest features.

How to get the testing branch update?
Select Transports in your Steam library and open the settings window. You'll see a Beta Tab where you can choose the "testing" entry.

Steam Workshop support
I've implemented Steam Workshop support in Transports. You can upload and update mods ingame now. The Steam Guide with instruction on how to create a mod will be finished soon. :)

Feel free to share your thoughts.
Thanks for your patience and support.