1. Field of Glory II
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  3. Field of Glory II has been updated to version 1.5.21

Field of Glory II has been updated to version 1.5.21

Field of Glory II has been updated to version 1.5.21

Have a look at the Changelog below!


• AI:
o Improved AI for the cavalry wings of cavalry armies.

• Gameplay:
o Non-cataphract cavalry will now break off from infantry unless they will have a significant advantage in the ensuing melee. (Previously they would stay in combat if they had a very slight advantage, which tended to lead to an attritional combat that they were unlikely to win in the end). Break off logic for cataphracts has been left unchanged because they often have a better chance of winning the melee than the impact, so staying in combat if they have some advantage is often the better option.
o Heavy Infantry that are of “Below Average” (or “Somewhat Disheartened”) or worse quality (quality
• UI:
o Information text will now automatically scroll to the top when you click on a different Army List, Campaign or Epic Battles module.

• Manual:
o Change: Close Order Warbands and troops of “Below Average” (or “Somewhat Disheartened”) or worse quality are excluded from the +1 Cohesion Test modifier for being Heavy Foot.

• Bug Fixes:
o Fixed bug that could sometimes cause music to play (despite music volume being on zero) on reloading a game saved in force selection or deployment mode.
o Fixed bug that corrupted campaign unit database if player rolled back to previous stage of campaign instead of playing one of the choices in a pursue/don't pursue decision.
o Fixed bug that could sometimes cause the game to crash if a new sandbox campaign was started after playing (or loading) another one in the same session.