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Update 0.2.0p5 Patchnotes

Really small update with a few bugfixes and network updates.

The game server now dynamically tests your connection and packet loss ingame. If your network connection supports UDP without high packet loss, it will be used inbetween the less frequent TCP update ticks. The client now also predicts the movement of other tanks.

These changes hopefully make the game feel a lot more responsive, especially if your network connection is slightly unstable or if your ping is very high.