Status report WN16 2021
Hi there, it is time for another status report to get you all to know what we have been working on and what's coming next.
**Status report WN16 2021**
In this status report, we want to talk about upcoming changes to experimental and the next game update.
We also want to highlight a few new features that we plan on adding after the next update.
**Video Players**
The video players are mostly ready, and come with their own UI (can be disabled).
The following features are available:
- Streaming from multiple sites (videos and livestreams)
- URL whitelist / blacklist
- Playlists
- Video Live view
- Video scrubbing, skipping to a specific time
- Per-VideoPlayer-Volume
- In-Game YouTube search
- Sync and Late-Join sync
All of the above mentioned features will be fully available with the next experimental as well as the next CCK update.
As the VideoPlayer component was changed, please wait for the CCK 3.0 update before preparing your worlds with video players.
**In-World Interactions**
The next experimental will bring the first iteration of the interactable networking, allowing better creation of minigames and world features from then on.
**Groups & The Event System**
The Groups & Events system is currently being worked on, an early version is likely available with one of the next experimental updates.
You will be able to create groups, group-internal ranks, setup permissions for those ranks, comment on a groups board, see group members feeds, use and share avatars, props and worlds with or from a group,
schedule events for everyone, group-only or invite-only.
For the events system, the game server automatically enforces the guests lists for the closed lobby types.
Group moderators can be made instance moderators for events created with the group lobby type.
Per-Event moderators can be defined.
**New User Interface**
The new Quick-Menu will be available with the next experimental update. The new main menu will follow with one of the experimental versions after.
We have put work into the technical side of the menu and will offer an easier way for customization as well as a workshop for UI themes and plugins.
**Responsiveness and UX**
We have implemented various improvements to help with UI responsiveness and further improvements will be added during the route to r160.
The long loading times for specific pages or details as well as the missing haptic and audible feedback will be a thing of the past with r160.
**Third-Party apps**
Infra 2.0 will bring the public api (ABI Gateway). To use our API in your services our applications, you will have to implement our authentication system.
Documentation and limits will be provided and custom lowering of limits can be requested on a per-app basis. To request early access, please mail us at [email protected] and tell us about the app you want to create.
**Performance optimizations and resource management**
ChilloutVR 2021r160 contains drastic improvements to how the memory is managed as well as multiple improvements in code to ensure increased performance and responsiveness.
Our goal was to optimize the game for lower end systems, especially systems with low amount of RAM. You will be able to test these changes with the next experimental update.
**Magica Cloth Support**
With one of the next experimental updates, we will be adding support for magica cloth, a better alternative to dynamic bone.
Naturally, we will also add support for magica cloth interactions, allowing you to still interact with other peoples bones.
Dynamic bone will not be removed, we plan on optimizing dynamic bone further to reduct its impact on the performance slightly.
If you do not want to switch, you can ignore this change.
If you want to participate in the testing, you are welcome to opt into #experimental-opt-in to be notified about new updates to test early.
We are more than thankful for all of your support, cheers!
**Status report WN16 2021**
In this status report, we want to talk about upcoming changes to experimental and the next game update.
We also want to highlight a few new features that we plan on adding after the next update.
**Video Players**
The video players are mostly ready, and come with their own UI (can be disabled).
The following features are available:
- Streaming from multiple sites (videos and livestreams)
- URL whitelist / blacklist
- Playlists
- Video Live view
- Video scrubbing, skipping to a specific time
- Per-VideoPlayer-Volume
- In-Game YouTube search
- Sync and Late-Join sync
All of the above mentioned features will be fully available with the next experimental as well as the next CCK update.
As the VideoPlayer component was changed, please wait for the CCK 3.0 update before preparing your worlds with video players.
**In-World Interactions**
The next experimental will bring the first iteration of the interactable networking, allowing better creation of minigames and world features from then on.
**Groups & The Event System**
The Groups & Events system is currently being worked on, an early version is likely available with one of the next experimental updates.
You will be able to create groups, group-internal ranks, setup permissions for those ranks, comment on a groups board, see group members feeds, use and share avatars, props and worlds with or from a group,
schedule events for everyone, group-only or invite-only.
For the events system, the game server automatically enforces the guests lists for the closed lobby types.
Group moderators can be made instance moderators for events created with the group lobby type.
Per-Event moderators can be defined.
**New User Interface**
The new Quick-Menu will be available with the next experimental update. The new main menu will follow with one of the experimental versions after.
We have put work into the technical side of the menu and will offer an easier way for customization as well as a workshop for UI themes and plugins.
**Responsiveness and UX**
We have implemented various improvements to help with UI responsiveness and further improvements will be added during the route to r160.
The long loading times for specific pages or details as well as the missing haptic and audible feedback will be a thing of the past with r160.
**Third-Party apps**
Infra 2.0 will bring the public api (ABI Gateway). To use our API in your services our applications, you will have to implement our authentication system.
Documentation and limits will be provided and custom lowering of limits can be requested on a per-app basis. To request early access, please mail us at [email protected] and tell us about the app you want to create.
**Performance optimizations and resource management**
ChilloutVR 2021r160 contains drastic improvements to how the memory is managed as well as multiple improvements in code to ensure increased performance and responsiveness.
Our goal was to optimize the game for lower end systems, especially systems with low amount of RAM. You will be able to test these changes with the next experimental update.
**Magica Cloth Support**
With one of the next experimental updates, we will be adding support for magica cloth, a better alternative to dynamic bone.
Naturally, we will also add support for magica cloth interactions, allowing you to still interact with other peoples bones.
Dynamic bone will not be removed, we plan on optimizing dynamic bone further to reduct its impact on the performance slightly.
If you do not want to switch, you can ignore this change.
If you want to participate in the testing, you are welcome to opt into #experimental-opt-in to be notified about new updates to test early.
We are more than thankful for all of your support, cheers!