ChilloutVR 2022r169
We have just released a new update for ChilloutVR on the stable branch.
This update aims to iron out some long-standing IK issues in preparation for the bigger IK rework and to get some of your requested features in.
IK
Interactions
Implementations
UI
Movement
Video player
General Bugfixes
ChilloutVR 2022r169
This update aims to iron out some long-standing IK issues in preparation for the bigger IK rework and to get some of your requested features in.
IK
- Foot offset is now kept properly after calibration (https://feedback.abinteractive.net/p/full-body-tracking-trackers-on-feet)
- Animation will no longer have an influence on the avatar when in full-body tracking (https://feedback.abinteractive.net/p/idle-pose-animation-have-influence-on-your-full-body-tracking)
- The avatar animator will keep running while in full body calibration
- You can now recalibrate without the avatar reloading
- Seated play is now automatically disabled when full body setup is detected
- Fixed the avatar floating above the ground while in half-body tracking (https://feedback.abinteractive.net/p/avatars-float-5cm-above-floor-in-3-point-vr)
Interactions
- You can now mark UI elements to not be interacted by index pointers by adding "[NPI]" to the GameObject name
- Fixed a bug where disabling a chair could trap the player (https://feedback.abinteractive.net/p/disabling-chairs-locks-player)
Implementations
- Fixed a bug where the Thumb bone would not move properly (https://feedback.abinteractive.net/p/broken-thumb)
- Fixed an issue where animations would have an influence on finger spread while finger tracking was active
- Fixed a bug where blinking would not be transferred over the network when using eye tracking (https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network)
- Haptic settings are now separated instead of an ascending list
UI
- You can now also select players when the quick menu is open (https://feedback.abinteractive.net/p/selecting-users-w-small-menu)
- Fixed a bug where the camera shutter would be stuck when taking a photo while loading into another world
- Fixed a bug where hud notification icons would disappear while there were still notifications remaining
- Fixed permanent stutter when changing menu categories
- Fixed Issue with the stepping of the Falloff Distance slider
- You are now able to disable certain hud notifications
- When creating a new instance you will automatically open the details page (https://feedback.abinteractive.net/p/auto-select-newly-created-instances)
- You can now set nameplates to only be visible when a menu is open (https://feedback.abinteractive.net/p/show-nameplates-when-small-menu-is-open)
- added an option to display a small placeholder when an avatar is distance hidden
- When an avatar is loading, a small loading indicator is now displayed (https://feedback.abinteractive.net/p/some-sort-of-loading-avatar-or-visual-for-remote-players-changing-avatar)
Movement
- Fixed a bug where Holoport Locomotion could collide with the local players
- You are now able to jump in holoport locomotion
- Holoport speed now matches the normal player speed
- Added an option to invert the vertical mouse direction
Video player
- Fixed visible stutter on SetUrl
- Fixed Issue with Video Player AudioSources not having the correct position
General Bugfixes
- Fixed Issue with CVRParameterStream LocalWorldDownloadPercentage not outputting any value
- Added force termination to the BundleVerifier in case it gets stuck
- World downloads get a higher priority now