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ChilloutVR 2022r169

We have just released a new update for ChilloutVR on the stable branch.


ChilloutVR 2022r169



This update aims to iron out some long-standing IK issues in preparation for the bigger IK rework and to get some of your requested features in.


IK

  • Foot offset is now kept properly after calibration (https://feedback.abinteractive.net/p/full-body-tracking-trackers-on-feet)
  • Animation will no longer have an influence on the avatar when in full-body tracking (https://feedback.abinteractive.net/p/idle-pose-animation-have-influence-on-your-full-body-tracking)
  • The avatar animator will keep running while in full body calibration
  • You can now recalibrate without the avatar reloading
  • Seated play is now automatically disabled when full body setup is detected
  • Fixed the avatar floating above the ground while in half-body tracking (https://feedback.abinteractive.net/p/avatars-float-5cm-above-floor-in-3-point-vr)


Interactions

  • You can now mark UI elements to not be interacted by index pointers by adding "[NPI]" to the GameObject name
  • Fixed a bug where disabling a chair could trap the player (https://feedback.abinteractive.net/p/disabling-chairs-locks-player)


Implementations

  • Fixed a bug where the Thumb bone would not move properly (https://feedback.abinteractive.net/p/broken-thumb)
  • Fixed an issue where animations would have an influence on finger spread while finger tracking was active
  • Fixed a bug where blinking would not be transferred over the network when using eye tracking (https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network)
  • Haptic settings are now separated instead of an ascending list


UI

  • You can now also select players when the quick menu is open (https://feedback.abinteractive.net/p/selecting-users-w-small-menu)
  • Fixed a bug where the camera shutter would be stuck when taking a photo while loading into another world
  • Fixed a bug where hud notification icons would disappear while there were still notifications remaining
  • Fixed permanent stutter when changing menu categories
  • Fixed Issue with the stepping of the Falloff Distance slider
  • You are now able to disable certain hud notifications
  • When creating a new instance you will automatically open the details page (https://feedback.abinteractive.net/p/auto-select-newly-created-instances)
  • You can now set nameplates to only be visible when a menu is open (https://feedback.abinteractive.net/p/show-nameplates-when-small-menu-is-open)
  • added an option to display a small placeholder when an avatar is distance hidden
  • When an avatar is loading, a small loading indicator is now displayed (https://feedback.abinteractive.net/p/some-sort-of-loading-avatar-or-visual-for-remote-players-changing-avatar)


Movement

  • Fixed a bug where Holoport Locomotion could collide with the local players
  • You are now able to jump in holoport locomotion
  • Holoport speed now matches the normal player speed
  • Added an option to invert the vertical mouse direction


Video player

  • Fixed visible stutter on SetUrl
  • Fixed Issue with Video Player AudioSources not having the correct position


General Bugfixes

  • Fixed Issue with CVRParameterStream LocalWorldDownloadPercentage not outputting any value
  • Added force termination to the BundleVerifier in case it gets stuck
  • World downloads get a higher priority now