Status Report December 2023
Hello there, and thank you so much for checking in!
This month’s Status Report includes information on the development of a new Gravity system, progress for standalone headsets, and further improvements.
ABI will be on a company-wide Winter break between December 22nd and January 2nd. Support will be limited during this time, but urgent reports and requests will be handled as soon as possible.
We hope everyone is able to enjoy the holidays with friends, family, and loved ones, much as we intend to do as well.
Now, on to the fun stuff…
Since its initial announcement back in October, in a series of 3 new major physics systems, Buoyancy and Swimming have been implemented. So naturally, next up was Gravity.
CCK 3.8 will introduce the new Gravity Zone component, which will allow for the following customization in worlds and on props:
Some Settings below are only available depending on the selected Zone Shape
General Settings (available to all zone shapes):
Box Zone Shape:
Sphere (+ Half & Quarter) Zone Shape:
Capsule (+ Half & Quarter), Cylinder (+ Half & Quarter) Zone Shapes:
Short preview of Gravity in action:

Prop filter settings will be available for Gravity Zones to show for all, only show for friends, or hide for everyone.
We hope to provide creators with an Experimental version to play around with very soon, and can’t wait to see how the community makes use of it!
Standalone development for Pico and Quest headsets have been proceeding smoothly, and we’ve made quite a lot of progress in the past few months.
We’re happy to say that recent builds have been much more stable, and we’ve even been looking at potentially adding some new features that take advantage of the Standalone hardware.
There is still more work to be done before a public release will be possible, but our testing group has already assisted in identifying numerous issues that are currently being fixed.
Speaking of testing, we would like to once again open the door for additional applications to test the standalone version of ChilloutVR on Quest and Pico headsets. If interested, please contact us using the address below:
Email: [email protected]
Your application should contain at least the following information:
Once the main issues are resolved, we plan to provide a public experimental build as soon as possible. Stay tuned for further news and information in the near future!
Desktop IK has been updated to allow for realistic leg movement when the player rotates, just like 3-point tracking in VR. This will work with all humanoid avatars, and does not require any updates to the content itself.

A new StateBehavior will soon be available for creators that will allow for better tracking control over parts of the IK solver of an avatar in specific cases.
The following can be toggled:
As always, thank you for your continued interest and support of ChilloutVR's development.
[h3]Social media[/h3]
Find us on social media with the links below:
Discord: https://discord.gg/abi Twitter (company): https://twitter.com/AlphaBlendNET Twitter (status): https://twitter.com/AbiStatus YouTube: https://youtube.com/@AlphaBlendInteractive Reddit: https://www.reddit.com/r/ChilloutVR
[h3]Support Alpha Blend Interactive[/h3]
Like every company, we need financial support to be able to push updates and improve our product. We are grateful for every bit of support we get.
If you want to support us you can do so here: https://www.patreon.com/AlphaBlendInteractive
We are more than thankful for your support!
[h3]Not on our Discord server yet?[/h3]
Use the link above to join our discord server and get in touch with our wonderful community, get help with creation-related topics and find people to play with.
This month’s Status Report includes information on the development of a new Gravity system, progress for standalone headsets, and further improvements.
Winter break
ABI will be on a company-wide Winter break between December 22nd and January 2nd. Support will be limited during this time, but urgent reports and requests will be handled as soon as possible.
We hope everyone is able to enjoy the holidays with friends, family, and loved ones, much as we intend to do as well.
Now, on to the fun stuff…
Gravity
Since its initial announcement back in October, in a series of 3 new major physics systems, Buoyancy and Swimming have been implemented. So naturally, next up was Gravity.
CCK 3.8 will introduce the new Gravity Zone component, which will allow for the following customization in worlds and on props:

General Settings (available to all zone shapes):
- Zone Shape: Box, Sphere (+ Half & Quarter), Capsule (+ Half & Quarter), Cylinder (+ Half & Quarter)
- Center: x, y, z values
- Mix: Override, Additive
- Priority: (Int value)
- Type: Absolute, Relative
- Strength: (Float value)
- Effected Objects: Nothing, Everything, Objects, Players
- Falloff: (Curve adjustment)
Box Zone Shape:
- Size: x, y, z values
- GravityDirection: Direction X, Direction Y, Direction Z, Towards Center
Sphere (+ Half & Quarter) Zone Shape:
- Radius: (Float value)
Capsule (+ Half & Quarter), Cylinder (+ Half & Quarter) Zone Shapes:
- Radius: (Float value)
- Height: (Float value)
Short preview of Gravity in action:

Prop filter settings will be available for Gravity Zones to show for all, only show for friends, or hide for everyone.
We hope to provide creators with an Experimental version to play around with very soon, and can’t wait to see how the community makes use of it!
Standalone Progress
Standalone development for Pico and Quest headsets have been proceeding smoothly, and we’ve made quite a lot of progress in the past few months.
We’re happy to say that recent builds have been much more stable, and we’ve even been looking at potentially adding some new features that take advantage of the Standalone hardware.
There is still more work to be done before a public release will be possible, but our testing group has already assisted in identifying numerous issues that are currently being fixed.
Speaking of testing, we would like to once again open the door for additional applications to test the standalone version of ChilloutVR on Quest and Pico headsets. If interested, please contact us using the address below:
Email: [email protected]
Your application should contain at least the following information:
- Specify if you intend to test with the standalone hardware, content creation, or both.
- If testing on standalone hardware, what devices are owned.
- Why you should be accepted.
Once the main issues are resolved, we plan to provide a public experimental build as soon as possible. Stay tuned for further news and information in the near future!
Desktop IK
Desktop IK has been updated to allow for realistic leg movement when the player rotates, just like 3-point tracking in VR. This will work with all humanoid avatars, and does not require any updates to the content itself.

BodyControl StateBehavior
A new StateBehavior will soon be available for creators that will allow for better tracking control over parts of the IK solver of an avatar in specific cases.
The following can be toggled:
- Head
- Pelvis
- Left Arm
- Right Arm
- Left Leg
- Right Leg
- Locomotion
Final Notes
As always, thank you for your continued interest and support of ChilloutVR's development.
[h3]Social media[/h3]
Find us on social media with the links below:
Discord: https://discord.gg/abi Twitter (company): https://twitter.com/AlphaBlendNET Twitter (status): https://twitter.com/AbiStatus YouTube: https://youtube.com/@AlphaBlendInteractive Reddit: https://www.reddit.com/r/ChilloutVR
[h3]Support Alpha Blend Interactive[/h3]
Like every company, we need financial support to be able to push updates and improve our product. We are grateful for every bit of support we get.
If you want to support us you can do so here: https://www.patreon.com/AlphaBlendInteractive
We are more than thankful for your support!
[h3]Not on our Discord server yet?[/h3]
Use the link above to join our discord server and get in touch with our wonderful community, get help with creation-related topics and find people to play with.