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ChilloutVR 2021r161

We have just released a new update for ChilloutVR on stable branch.

**General**
- Fixed an issue that leads to the previous avatar to not getting cleaned properly when switching to a new avatar (https://forums.abinteractive.net/d/100-clone-of-avatar-during-loading-avatar)
- Fixed an issue that leads to the enable Selfcollision option to be inverted. IT now properly reflects in-game (https://forums.abinteractive.net/d/251-selfcollision-doesnt-work)

**Avatar**
- Fixed an issue that leads to Advanced Avatar settings, that were setup as boolean to not save to profiles properly and keeping state while switching menus (https://forums.abinteractive.net/d/304-advanced-avatar-toggles-not-staying-highlighted)
(https://forums.abinteractive.net/d/288-bool-type-advanced-avatar-settings-presets-not-loading)
- Fixed an issue that leads to some generic avatars that contain a collider to not load properly (https://forums.abinteractive.net/d/229-generic-avatars-dont-appear-until-changing-in-another-avatar)

**Props**
- Fixed an issue that leads to the CVRCameraHelper components TakeScreenshot function to be called globally from props. With this change, Props can only take a picture for the person holding the prop (https://forums.abinteractive.net/d/267-camera-helper-script)

**UI**
- Fixed an issue that leads to the microphone icon on the hud to flicker (https://forums.abinteractive.net/d/99-weird-microphone-indicator)
- Fixed an issue that leads to some characters in advanced avatar dropdown options to break the advanced avatar menu
- Fixed an issue that leads to the instance member list to not reset its scroll value after a new instance is selected (https://forums.abinteractive.net/d/216-scrolling-in-the-player-list-in-an-instance-will-be-scrolled-across-instances)
- Fixed an issue that leads to the HUD becoming invisible in some situations (https://forums.abinteractive.net/d/302-gui-vanishes-under-a-certain-height)

**Component Support**
- Added the ConstantForce Component to the whitelist for Avatars and Props
- Added the first draft of the Parameter Stream Component. (Currently HeadsetOnHead, LocalWorldDownloadPercentage, LocalPlayerControllerType, GrippedObjectLeft, GrippedObjectRight are not yet supported)
- The Vegetation Engine is now supported for worlds (https://assetstore.unity.com/packages/tools/utilities/the-vegetation-engine-159647) - a community created video is available at https://www.youtube.com/watch?v=-vtGttm2msM
- The Vegetation Engine | Amplify Impostors Module is now supported for worlds (https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-amplify-impostors-module-189099)
- The Vegetation Engine | Terrain Details Module is now supported for worlds (https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-details-module-178485)
- The Vegetation Engine | Terrain Elements Module is now supported for worlds (https://assetstore.unity.com/packages/vfx/shaders/the-vegetation-engine-terrain-elements-module-181731)
- Dynamic Cloud System is now supported for worlds (https://assetstore.unity.com/packages/tools/particles-effects/dynamic-cloud-system-91941)
- Azure[Sky] Dynamic Skybox is now supported for worlds (https://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050) - a community created video is available at https://www.youtube.com/watch?v=w6qMIP8dsGQ

**Video Players**
- Fixed an issue that leads to the Public Play function not work properly when triggered through unity UI or other event sources
- Fixed an issue that leads to the Public Pause function not work properly when triggered through unity UI or other event sources
- Fixed an issue that leads to the Public SetUrl function not work properly when triggered through unity UI or other event sources
- Fixed an issue that leads to RTSP Streams not playing correctly
- Fixed an issue where RTSP streams would have high latency
- Fixed an issue where the video would not play, when entering a video
- Improved reliability and behavior of the video auto-recovery feature

If you encounter any issues please be sure to report a bug. You can find information on how to do so here: [https://forums.abinteractive.net/d/5-how-to-report-a-bug](https://forums.abinteractive.net/d/5-how-to-report-a-bug)

If you would like to request a feature, you can check up on how to do so here: [https://forums.abinteractive.net/d/7-how-to-request-a-feature](https://forums.abinteractive.net/d/7-how-to-request-a-feature)