1. ChilloutVR
  2. News
  3. ChilloutVR 2024r177

ChilloutVR 2024r177

We have just released a Stable update to ChilloutVR that includes various fixes and improvements, in addition to the new Deep Links feature.

  • Added a Notification when loading an unknown URL and the whitelist is disabled. (Can be disabled in settings; On by default)
  • Added a VideoPlayer Unknown URL notification.
  • Added instance type parameter stream
  • Added pickup disable push/pull option
  • Added some measures to prevent the avatar loading from stop working
  • Added Deep Links, which can trigger game actions by clicking on links.
    • You can enable this feature by accepting the prompt the first time you open the big screen
    • You can use `--skip-deep-link` as launch argument to disable deep link install prompt and and behaviour while the game is running (it won't prevent the game from starting)
    • After Installing you should be able to click links to:
      • Join an instance (will start the game if the game is closed)
      • Open the details pages on the main menu (only works if the game is already running)
  • Attempt to fix crash issue with the Portable Camera's Image Saving system
  • Finished implementing Auto-Switch on SteamVR Quit as an Experimental Setting
  • Fixed `CVRInteractable` Teleport Player with gravity alignment option not working
    • It works both with world and gravity zones gravity (depending which one has higher priority)
    • Respects the same rules for aligning as the normal gravity alignment
      • You won't be aligned if the winning gravity result has alignment disabled
      • You won't be aligned if the resulting gravity is `0`
  • Fixed Alignment Issue with Nameplates and Loading/Distance Avatars
  • Fixed an issue that prevents hearing other Users
  • Fixed an issue with AssetFilter causing crashes.
  • Fixed an issue with Avatar Reload Spam when other players get Reconnected
    • Now when players disconnect their avatar won't be deleted right away, there is a short period which the game waits for them to reconnect
  • Fixed an issue with Avatars not Reloading properly
  • Fixed an issue with Background Threads not awaiting for Main Thread Jobs in MTJobManager.
  • Fixed an issue with CPU Flooding on AMD CPUs from unmanaged Thread.Sleep calls.
  • Fixed an issue with CVRFaceTracking not staying within BlendShape array bounds
  • Fixed an issue with FixedDeltaTimeAdjuster getting overridden by outside sources
  • Fixed an issue with Loading Avatar showing 0% when actually loading assets
  • Fixed an issue with Nameplate Height Offset being incorrect for Loading Avatars at Distance
  • Fixed an issue with not Validating Players when receiving Prop Spawn requests from the Game Server.
  • Fixed an issue with Player Join/Leave Notification Spam when other players get Reconnected
  • Fixed an issue with Players being invisible until their Avatar Download starts
  • Fixed an issue with Prop Spawning that deleted Props upon Update
  • Fixed an issue with Prop Spawns breaking Loading Avatars
  • Fixed an issue with PuppetMaster spamming errors when an Avatar's Animator isn't initialized
  • Fixed an issue with RCC_Exhaust spamming errors
  • Fixed an issue with some Avatars breaking the instantiation queue
  • Fixed an issue with TTS sometimes using the wrong Pitch and Rate values on some systems
  • Fixed an issue with World Loading causing Instance Desync.
  • Fixed a threading and crash issue with Comms_AudioTap.OnAudioConfigurationChanged
  • Fixed Custom Physics Collision matrix from worlds not affecting the Local Player
  • Fixed interactable not spawning objects
  • Fixed Re-joining a world that has been updated does not load the new version the first time
  • Fixed Render Issue with Loading/Distance Avatars
  • Fixed Scaling Issue with Loading/Distance Avatars
  • Fixed some cases where the asset filter would error with null references from already destroyed objects.
  • Fixed the Jump & Gesture Toggle Buttons not being able to be bound to the opposite hand.
  • Fixes late sync for prop video players.
  • Implemented and Exposed `SetGuid` method call for `CVRAvatarPickupMarker` and `SpawnablePickupMarker`. This must be called from `CVRInteractable` Method Call
  • Implemented a Rate Limiter to the VideoPlayer
  • Implemented Close Menus On Join Setting
  • Implemented Instance Connected HUD Notification Setting
  • Improved the Join/Disconnect notifications to clear the pending same user notifications when new ones are arriving.
  • Merges three AVPro players down into one per player
  • Optimized the mirror by masking the area that the mirror actually needs to render.
  • Preparation for new pointer interaction
  • Reworked Connection Handling to fix an issue with all Avatars being reloaded on Auto-Reconnect
  • Reworked Stale Player Reference checking to be more reliable
  • Reworked the download manager
  • Updated MagicaCloth 2 to 2.10.0
    • Release Notes available here
  • Updated SteamVR Unity Plugin to v2.8.3-beta