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ChilloutVR News

ChilloutVR 2022r169p1

We have just released a new update for ChilloutVR on the stable branch.

ChilloutVR 2022r169p1


This update aims to bring voice chat changes and the client side changes for auto reconnecting


Voice Chat

  • The voice data is now distributed on a grid system to minimize the amount of data that is transferred
  • The noise suppression is now less heavy
  • Optimized the logic so fewer channels are needed in general
    Important!
    This update is required in order to properly hear each other. If you are on an older version you will be unable to hear users that are on the newer version.


Reconnection
Some people had problems with shorter disconnects that lead to them needing to rejoin the instance. We implemented an automatic reconnect feature that tries to reconnect in case of such small internet outages or peer breaks.
The client-side implementation is already working, but the reconnect will currently lead to the avatars reloading.
This will be fixed with an upcoming server software update, which will make the reconnect happen as smoothly as possible.


General Bugfixes

  • Fixed a bug that the camera would display a black image until the first image was taken
  • Fixed a bug that lead to severe log spam on props with misconfigured subsyncs

ChilloutVR 2022r169

We have just released a new update for ChilloutVR on the stable branch.


ChilloutVR 2022r169



This update aims to iron out some long-standing IK issues in preparation for the bigger IK rework and to get some of your requested features in.


IK

  • Foot offset is now kept properly after calibration (https://feedback.abinteractive.net/p/full-body-tracking-trackers-on-feet)
  • Animation will no longer have an influence on the avatar when in full-body tracking (https://feedback.abinteractive.net/p/idle-pose-animation-have-influence-on-your-full-body-tracking)
  • The avatar animator will keep running while in full body calibration
  • You can now recalibrate without the avatar reloading
  • Seated play is now automatically disabled when full body setup is detected
  • Fixed the avatar floating above the ground while in half-body tracking (https://feedback.abinteractive.net/p/avatars-float-5cm-above-floor-in-3-point-vr)


Interactions

  • You can now mark UI elements to not be interacted by index pointers by adding "[NPI]" to the GameObject name
  • Fixed a bug where disabling a chair could trap the player (https://feedback.abinteractive.net/p/disabling-chairs-locks-player)


Implementations

  • Fixed a bug where the Thumb bone would not move properly (https://feedback.abinteractive.net/p/broken-thumb)
  • Fixed an issue where animations would have an influence on finger spread while finger tracking was active
  • Fixed a bug where blinking would not be transferred over the network when using eye tracking (https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network)
  • Haptic settings are now separated instead of an ascending list


UI

  • You can now also select players when the quick menu is open (https://feedback.abinteractive.net/p/selecting-users-w-small-menu)
  • Fixed a bug where the camera shutter would be stuck when taking a photo while loading into another world
  • Fixed a bug where hud notification icons would disappear while there were still notifications remaining
  • Fixed permanent stutter when changing menu categories
  • Fixed Issue with the stepping of the Falloff Distance slider
  • You are now able to disable certain hud notifications
  • When creating a new instance you will automatically open the details page (https://feedback.abinteractive.net/p/auto-select-newly-created-instances)
  • You can now set nameplates to only be visible when a menu is open (https://feedback.abinteractive.net/p/show-nameplates-when-small-menu-is-open)
  • added an option to display a small placeholder when an avatar is distance hidden
  • When an avatar is loading, a small loading indicator is now displayed (https://feedback.abinteractive.net/p/some-sort-of-loading-avatar-or-visual-for-remote-players-changing-avatar)


Movement

  • Fixed a bug where Holoport Locomotion could collide with the local players
  • You are now able to jump in holoport locomotion
  • Holoport speed now matches the normal player speed
  • Added an option to invert the vertical mouse direction


Video player

  • Fixed visible stutter on SetUrl
  • Fixed Issue with Video Player AudioSources not having the correct position


General Bugfixes

  • Fixed Issue with CVRParameterStream LocalWorldDownloadPercentage not outputting any value
  • Added force termination to the BundleVerifier in case it gets stuck
  • World downloads get a higher priority now

ChilloutVR 2022r168

We have just released a new update for ChilloutVR on the stable branch.


ChilloutVR 2022r168



Blocking
You are now able to block other people in-game. This feature is only available in newer instances


Vote Kick
Vote Kicks are now implemented in the game. A corresponding Server Update will be released tomorrow


Categorization
You are now able to categorize World, Friends, and Props in addition to avatars. Props will need a small API update which we will deploy tomorrow.
At the moment it can take some time for the category switch to be reflected over the details pages and the overviews


Props Detail Page
We added the Props detail page. You are able to see similar information to the avatar details page here and are able to set favorites


Voice Chat
We implemented further changes to the voice chat to further mitigate the issue of the voice cutting out after some time in bigger instances


Content downloading
We change the way content downloading is handled to mitigate the issue of content stopping to download.
Additionally, we put a debug view in the quick menu which lets you see if there are still downloads remaining and their percentage.


Safety Limits
We adjusted the rather aggressive safety settings to more reasonable limits:

  • Shader Filtering is now disabled by default
  • Shader Filtering Loop Limit is now set to 512 by default
  • Advanced Safety is now disabled by default


Bugfixes:

  • Fixed some crashes regarding RCC components on props
  • Fixed log spam connected to the CVRParticleSound component
  • Fixed an issue where the user could join in a different world while joining an instance
  • Fixed Grip origin behavior in VR
  • Fixed a bug where missing Human Bones in a rig could cause a crash
  • Fixed an issue where hitting F5 repeatedly would crash the game
  • Fixed a bug where user filters were not properly applied after refresh
  • Fixed a bug where dynamic bone components would not be properly enabled


Changes:

  • We Updated AVPro to the latest version
  • We added the command Line Argument --cohtml-debug to enable cohtmls live debug features
  • Menu tabs now automatically refresh their data on switching if it is too old
  • Rebuild our Index finger tracking support, so it interferes less with other systems
  • GraphicsSettings.lightsUseLinearIntensity is now set to true. This will allow more support for lighting setups and allow color temperature to be used on Lights
  • We changed the behavior of Avatar Distance Disable to be more performant in some cases
  • We changed how Avatar child colliders are handled while sitting in a chair

ChilloutVR 2022r167p2


We have just released a new update for ChilloutVR on the stable branch.


ChilloutVR 2022r167p2



Invite Requests
Invite requests are now fully implemented in-game


UI improvements
The menu has undergone some changes which make it more responsive and easier to understand:

  • Most main menu buttons now give visual and haptic feedback when clicked
  • Settings headers are now better formatted and most provide an info text
  • Fixed Slider getting stuck on the cursor when releasing out of menu in desktop
  • Camera, Seated Play, and Flight mode are now highlighted in the quick menu when active
  • The Media Play button was changed to a PlayPause button
  • made values in sliders more readable


Safety Settings

  • Limits for advanced safety can now be customized


Bugfixes

  • Fixed a bug where some RCC components could disable VR mode
  • Fixed a bug where Attacheables would have a wrong offset in VR
  • The Far Clipping Plane for worlds now gets clamped to 25000 in order to prevent crashes on world load
  • Fixed a bug where videos from a playlist would not start playing while in an offline instance


Known issues
Our network department is currently investigating issues related to content uploading.


Next Steps
We will work on further improving the stability and providing better self-moderation tools soon.

ChilloutVR 2022r167p1

We have just released ChilloutVR 2022r167p1 to the stable branch.

This update fixes the issue that vive controllers were not properly assigned to the avatar's hands.