It's the Final Countdown!
We are getting so close to our v1.0 release! This will be the last update before that time, and to celebrate we'll be putting Muffed on a deep discount from May 11th to May 25th. Thanks so much for your support and we'll see you on the other side! :D
- Kelsam

In addition to a bunch of performance and general game-feel improvements, this update completes the City World and includes the Cop Factory Boss Battle! Let us know what you think in the comments, or by leaving a review on the store page!

[h3]v0.97[/h3]
Updates
Bug Fixes
- Kelsam

In addition to a bunch of performance and general game-feel improvements, this update completes the City World and includes the Cop Factory Boss Battle! Let us know what you think in the comments, or by leaving a review on the store page!

[h3]v0.97[/h3]
Updates
- Added campaign level 16 "Shopping Center"
- Added campaign level 17 "The Mall"
- Added campaign level 18 "Security" (Cop Factory Boss Battle)
- Added City Boss Comic
- Updated break on hit items for more satisfying explosions
- Updated all campaign levels to have more hidden items
- Updated friendly fire balancing, removed suicides from "Very Easy" Mode
- Added bounce speeds for different throwables
- Added "Dark Theme" for the Public Level Editor
- Updated AI sound alerting to have priority
- Updated RC Cars and Rockets to use all types of switches
- Updated controllables to automatically use keycards they have equipped
- Updated controllables to have better interactivity range
- Added delay to zoom in and out, to avoid accidental triggering when player gets "too excited" and squeezes their controller :D
- Updated sound effects and music balancing
- Added CopFactory enemy
- Added pickup sound for special items, to better differentiate them from keycards
Bug Fixes
- Fixed player dropping weapon when cancelling a throwable
- Removed particle effects from objects being broken during explosions causing temporary lag
- Fixed AI pathfinding bug after becoming unalerted at long distances
- Performance improvements
- Fixed rare bug with Cat Cannon sometimes hitting the player that shoots it
- Fixed AIs with ranged weapons not chasing target after they left line of sight
- Fixed "Very Easy" mode not starting/restarting levels with full batteries