1. Dresden Files Cooperative Card Game
  2. News

Dresden Files Cooperative Card Game News

Release 2.0.0

Dresden Files Cooperative Card Game version 2.0.0 is now available!

This update comes with some major improvements to the UI when creating games. You can also now play using a game controller.

In addition to those major new features, the update also includes fixes for several gameplay bugs and some smaller new features.

New features and bugs fixed:
  • The Cases/Foes folders now open up a view to browse the solved Cases / defeated Foes.
  • Re-deal now works correctly with Side Jobs, and when the random option for Harry is selected.
  • Fixed some cases where defeating a Foe using Kincaid's Cover Fire talent was not correctly triggering the defeated Foe's card effect.
  • Ra can no longer pick a card from either row when using Scorched Earth when one row has an obstacle at shorter range than the other.
  • "Smells Like A Trap" now correctly removes Hits from Foes in all cases where it should.
  • Cards that modify the Fate cost to play a card no longer incorrectly affect other Fate rolls.
  • Rapidly zooming in/out on a card will no longer shrink the card until it vanishes.
  • Better notifications when network games are disconnected.
  • The game no longer gets stuck in the tutorial on very high-performance systems.
  • Some Russian language strings now fit in the UI better.
  • The game will no longer try to resume a previous a solitaire game when settings are set up for multiplayer.
  • New dialog for selecting multiple target characters, as with Beer At Mac's.
  • The next player cover screen now prevents clicking through to the cards underneath.

New beta version 2.0.0

We just made version 2.0.0 available in the beta branch on Steam to get some additional feedback as we're getting ready to make it live.

The big changes in this update that we'd like more people to check out:
  • Added support for game controllers and keyboard navigation
  • Substantially changed the UI for setting up games


We'd love to hear your feedback before we release this!

Minor update to 1.2.4 (primarily for Mac)

We have an update currently in testing to support macOS 10.15 (Catalina). There are no other significant changes in the update, though it did include an update to the latest engine version which might have side effects on Windows and Linux that we haven't noticed yet.

Please give it a try in the beta branch and let us know if you find any new problems. We want to give this build a week or so of testing before we make it the new official release.

Release Notes: Version 1.2.4

This update fixes a few bugs that have been reported to us since our last updated. Thanks again to those who sent in the reports that helped us track these down!

• Clicking to dismiss the turn change notification no longer selects a card underneath
• The Mothers now prompts correctly to move obstacles when the only obstacle is in the lower row
• Ra can no longer pick an obstacle from either row for his overcome card that should only work on the obstacle at shortest range
• Side effects of foes defeated by Kincaid's "Cover Fire" talent are now applied correctly
• Unswayed by Temptation and other 'target and adjacent-that-is-not-the-same-type-as-the-action-target' cards now log their secondary targets
• Effects that adding 1 hit to each foe or 1 clue to each case now properly affect all foes/cases when it defeats the previous foe/case in a row
• Re-deal now works correctly when set to random character selection

Update 1.2.3 Release Notes

Update 1.2.3 is primarily a bugfix release. Most of these fixes are the result of bugs reported through the in-game bug reporting tool. We really appreciate everyone who has submitted bug reports - it helps tremendously in tracking them down and fixing them.

• Fixed an issue with reporting bugs while in the tutorial.
• Cascade effects that remove cards that are targets of the current action no longer cause the game to get stuck.
• A version of the debug dice roller is available in the options under "Other"
• Fixed the animation speed slider to never go all the way to 0, so cards still animate. This prevents them from occasionally getting stuck.
• Pre-turn effects are no longer run when restarting a player's turn after they cancel stunt use. Prevents Soul Train from advancing if Winter Knight Harry cancels his stunt.
• Mouse's shop page is fixed to show Harry/Susan's extra cards instead of saying Molly/Harry.
• The game no longer gets stuck when prompting a player to move cards while there are no available cards to move.
• Damage from a couple of cards that affect adjacent targets is now correctly applied as if the additional targets are primary targets and not side effects.
• Targets that cannot be affected by the current action are no longer included in prompts to remove cards.