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Rekindling News

Weekly update 0.28 Polishing more food

There is a lot happening behind the scenes this update. We laid a lot of the framework for upcoming big features such as survivors being unhappy when they only have one type of thing to eat and new types of Zims.. However still some fun new things made it in.

First thing you will probably notice is we fixed some of the ground textures having weird lines in them. This was most noticeable on water.

We also added some new sources of food with chickens that lay eggs as well as potato farms!

Full patch notes are below. If you want keep seeing Rekindling grow bigger and better please leave us a Steam review or feedback on the Steam forums or in the Discord it really helps us out a lot :)

0.28.0
  • Added Potatos & potato farms
  • Added Chickens
  • Added Eggs
  • Added support for 1690x1050 and 1440x900 reses
  • Added some more help tooltips around skills
  • Changed Veggies renamed to carrots
  • Changed purple thumb renamed to black thumb
  • Changed Zims look a bit different and will act a little different
  • Changed hunger sound effects to only play when you are out of food
  • Fixed: main menu and pause menu options not matching when you hover
  • Fixed: ton of misspellings destory is not how you spell destroy apparently
  • Fixed: people using their incorrect skills to dictate farming/destroying speeds
  • Fixed: damage to crops and objects feeling uneven.
  • Fixed: textures having brown lines between them on some zooms



Updated 6/3/19- 0.28.1
  • Fixed crash when you have a x resolution below 1280 and try to update it
  • Added 1024 x 768 resolution support.

Weekly update 0.27 Science!!!!



Gone are the days of your survivors knowing everything from the start of the game. You will now need to research to unlock things to use all the objects!

In order to make it easier find the ever growing list of objects in the game we have also added more categories of items

Full patch notes are below. If you want keep seeing Rekindling grow bigger and better please leave us a Steam review or feedback on the Steam forums or in the Discord it really helps us out a lot :)


0.27
  • Added Research menu
  • Added Weapons Workbench(used to make weapons & ammo)
  • Added Two new traits: illiterate & Smarty Pants
  • Added Research jobs.
  • Changed around the object groups.
  • Changed some of the crafting recipes for items to better help with science
  • Changed the crafting locations of some items per research menu

Weekly update 0.26. Freezer burn.

This weeks update has some chilling updates as well as some fire ones. Literally fire.

Two more new items again are added this week with the Freezer (seen chilling a room below) and the Mixer.


You will need the freezer now as food will spoil faster when it is in the heat and slower when in the cold.

We also added a health bar below damaged objects so you can better see what needs to be get fixed and how far someone is on breaking something.

Other fun things have been added you can read about below :)

0.26
  • Added Freezer object
  • Added Fridge Zone type
  • Added Mixer object
  • Added Lightning will set things on fire
  • Added Repair/put out mouse mode
  • Added Heath bar when an item is not at full health
  • Changed: Rot max stack size 30-> 100
  • Changed: Medicine is made in a mixer
  • Changed: Rain has a chance to put out fires each tick
  • Changed: Zims have more color variance
  • Changed: Items will rot faster in the heat and slower in the cold
  • Changed: Survivors will try to place perishables in fridges before storage
  • Fixed people duplicating items in their inventory
  • Fixed people getting stuck in walls and not being able to escape
  • Fixed Steam stat page showing 0s when not connected
  • Fixed AC units being free to craft
  • Fixed people being able to repair non broken or on fire structures

Weekly update 0.25 Some new objects.

Smaller update than usual this week. The ground work is being laid for so cool stuff that you will LEARN about very soon. Some cool new things and fixes made it in though.

Incinerator and Miner


0.25
  • Added Gun sound effects
  • Added Ax tool for chopping wood objects. This also will change the sound.
  • Added Incierator (turns rot-> power)
  • Added Miner (can be manned to produce stone)
  • Added Refuel and repair jobs to the job menu
  • Changed Fire speed of the SMG and pistol. They are a lot slower
  • Changed Damage on both guns as well they deal more damage
  • Fixed Survivors sitting around trying to find jobs for over a second
  • Fixed Survivors not waking up when someone breaks their bed
  • Fixed Survivors trying to repair crops as they are being harvested
  • Fixed old saves not allowing people to refuel items
  • Fixed people putting the incorrect amount of items to refuel
  • Fixed people should more accurately craft the amount that was requested (there will still be some excess it just won't be as extreme)
  • Removed Treadmill until more power things are added

Weekly Update 0.24 is out! Burning That fuel.



Thanks to everyone who found all the bugs we fixed this week. Keep the feedback coming!

Beta 0.24
  • Added: Charcoal Item
  • Added: Indoor Toilets
  • Added: All & None buttons on menus where you set zone items/jobs
  • Added: Warning screen when in lockdown mode.
  • Added: Temperature info and toggles now save with your savegame
  • Added: bar to display how much fuel is left on objects that use fuel
  • Changed: Generators and bonfires now require fuel to run (wood or charcoal)
  • Changed: Tweaked some HUD things to make it more clear when something is selected
  • Changed: uncookedmeat is renamed to rawMeat
  • Changed: rotatable objects now default face down not up.
  • Fixed: Wind turbines not turning on.
  • Fixed: people saving not where they actually are.
  • Fixed: Spelling of Toilets (spelling is hard ok)
  • Fixed: Some power items producing power after turned off
  • Fixed: bonfires producing light when turned off
  • Fixed: Becoming then pausing the game will leave the game paused with no way to unpause... It now starts unpaused if you are in this state
  • Fixed: power items displaying decimals weirdly