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Rekindling News

Rekindling Revamped! 1.0 Release coming soon!

Hey guys HUGE NEWS. We have been hard at work totally revamping the entire game to finally get us out of early access and into the full release world! A lot has gone into this from redrawing over 2,000+ individual art assets, Overhauling the whole AI system for Survivors, Zims and animals, and so much more. Lets take a sneak peek at some of it!


New Graphics

We have brought an artist onto the team to help us totally reimagine what Rekindling could look like. No longer do we just have bobbling around creatures with floating heads, we now have fully animated dynamic survivors! We have taken this whole redesign very seriously and replaced pretty much every single asset currently in the game with an updated new one!

Survivor with their cow

Chilling' on the ice


New Survivor, Zim and Animal logic

Survivors and Zims used to do some pretty silly things when it came to their internal logic without going into a lot of super nerdy things here we have totally rewritten a lot of how they make decisions to be more intelligent and feel more "alive"

New survivors!

LOOK BEHIND YOU!!!

Just so much more

Leading up to launch in the next few months we will do more posts with deep dives into some of the new features!
  • Revamped Research progression.
  • Full controller support for 'Control' mode with a revamped control mode.
  • New Zims.
  • More ways to control your settlement and survivors.
  • Totally rethought UI.


So when is it happening!?!?

I am notorious at giving specific dates on things and missing them so what I will say is we are aiming to release this update along with a bump from early access into full release in Q3 of this year! So stay tuned. Feel free to let us know any questions you have or just share you excitment here on the steam forums or on our Discord


Extra things

Here's some more pictures from our journey of 'rekindling' the spark of Rekindling over the last few years! Excited for you guys all to experience it.
Early character designs

Hanging out in the bushes

Some of the new items

New Animals

Some of the new buildings

New cover art

1.0 On the Horizon!

We have been hard at work on the 1.0 version of Rekindling! A small update has just gone out to update some bugs/framework of our old version of the game, while we wait for the 1.0 version coming out later this year!!! Learn more about that update below! thttps://store.steampowered.com/news/app/661500/view/537728712831926313


0.80.1 Fixes Update

Hey! Smaller update just went out adding a few small things and fixing some bugs! Big update coming in the next few months :)

0.80.1
  • Fixed some weird scrolling on the crafting menus.
  • Fixed bug with selecting survivors.
  • Fixed a pathing bug.
  • Added new help menu section for power.
  • Added new patreon supporter names to random name list

Update .80. Farming re-work and tons of improvements!

Hey guys!! Long time without an update. Hope it was worth the wait. We changed a ton of big and little things behind the scenes in this update. Lets get into some of the bigger changes.


Farming rework

One of larger changes this update is how farming is treated. previously you would start the game with ALL of the farming options already unlocked. This would be very confusing as you don't know what you should or shouldn't be growing. Farming plots now must be researched per crop you are trying to grow! Lots of crops have been sprinkled through the tech tree, as well we have added a new category of 'Farming' to the bottom of the tech tree.



Ease of use improvements

The biggest complaint about Rekindling has always been its hard for new players to figure out what is going on. As such we have put a lot of effort into trying to streamline some things such as help tooltips and guiding the user to show them when something is happening in their colony. On top of that we have added new sections to the help menu for new players to learn more of the game!



Supply drops

A new random event of 'supply drops' have been added! This is another way for your settlement to get some much needed supplies before you have researched things. Supply crates and luggage will now fall from the sky occasionally grant you a multitude of fresh equipment.



More complex survivors

We have added a ton more random traits, professions and backstories for survivors to help give more variety when deciding to accept survivors into your settlement or not. From Pet lover to Frail your survivors will have some more uniqueness to them.



Behind the scenes fanciness

As always we have been working on our game engine powering Rekindling FreakingSweet almost non stop. Rekindling is now only our second game to be upgraded to be using FreakingSweet 2.0 with only our other newest release Goo Gladiators using it, this opens a ton of potential for thing in the future such as better online interactions and even cross platform play!

Final Thoughts

Thank you guys for showing support for Rekindling for all these years! This was a nice size update, but we had to delay a lot of the features we had planned for it. A lot of framework things are now firmly in place to get the the 'end game'. My goal is to start to button up a few more features (multiplayer, survivor control, ect..) to get us ready for a 'full release' sometime hopefully in the near future. As always please feel free to let me know what you would like to see next or what you think of the game either in a Steam Review, the Steam Forums or over on our Discord!

0.80.0
  • Updated game engine from FreakingSweet 1.7 -> FreakingSweet 2.0
  • Added new farming research tier
  • Added new random event: Supply drops
  • Added a ton of new backstories for new survivors
  • Added a ton of new survivors traits
  • Added new sections to the help menu
  • Changed some researches to now include farming rewards
  • Changed hunger amounts for most of the foods
  • Fixed bug where clicking on settlement name shuffled too much
  • Fixed bug where waste/storage notifications wouldn't open the correct tab.
  • Fixed some typos across the game.



Update .79. Blood Moons, new Zim Types & more.

Lots of new features and fixes in this one! So strap in. Also In the effort of trying to be fancier I also made a video summary here:
[previewyoutube][/previewyoutube]


For those of you who prefer to read....

Blood moons

Every 15 days in game now there will be a BLOOD MOON. The BLOOD MOON, has a significantly increased Zim spawn rate and you need to prepare in order to survive the night!!

New Zim variant: Oozers


A new type of zim is on the prowl! Oozers are slightly weaker and slower than normal Zims however they drop a toxic purple ooze on death. This ooze will taint the ground and slowly spawn zims on that tile, Even during the day!

Lightning rods


A few things have been added to help reduce the devastation of forest fires. Firstly we have added a new building, Lightning rods! They cover a large area and will direct lightning to them instead of nearby forests and structures. As well ash that is left in a burnt forest will slowly replant trees in the surrounding areas.

Combat AI reworks


Lots of little things have been added to tweak the survivor AI. One of these is survivors will now be more directly responsive when a friend is being attacked by a zim. As well survivors will give up on impossible jobs much more quickly than they used to.


Leaderboard reset!!


Breaking Mastergamings commanding grip on the top leaderboard scores. We have reset the leaderboard and put a new champion! The difficulty has changed with blood moons and the new Zim type hence the change. The next champion spot is up for grabs!

Final Thoughts


As always thank you guys so much for the continued support! More updates are still in store for Rekindling as the game grows. As always feel free to leave us a review on Steam or hop in the discord to let us know what you want to see next or even just your thoughts on the update.

Full(ish) patch notes

[h2] 0.79.0 [/h2]
  • Reset leaderboard!
  • Added New event: Blood moons.
  • Added New Zim Variant: Oozers.
  • Added Ground Ooze the spawns Zims even during the day!
  • Added name shuffler on start menu.
  • Added new building: Lightning Rod.
  • Added Lightning rod to the 'fire protection' research category.
  • Added the ability for ash to turn into trees on Charred ground.
  • Added new Patreon Supporter names to the game.
  • Changed survivors to be more responsive to helping friends when they are in combat.
  • Changed day/night indicator to be more inline with the new UI.
  • Changed early access screen to be up to date.
  • Fixed survivors trying to do some jobs when they are impossible
  • Fixed impossible jobs getting queued as often.
  • Fixed sound bug when clicking some things in the start menu
  • Fixed bug where Zim variant types didn't load properly.
  • Fixed bug where Zim variant type didn't send to clients in multiplayer

[h2] 0.79.1 [/h2]
  • Fixed bug where some name input fields would auto close.