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Rekindling News

0.80.1 Fixes Update

Hey! Smaller update just went out adding a few small things and fixing some bugs! Big update coming in the next few months :)

0.80.1
  • Fixed some weird scrolling on the crafting menus.
  • Fixed bug with selecting survivors.
  • Fixed a pathing bug.
  • Added new help menu section for power.
  • Added new patreon supporter names to random name list

Update .80. Farming re-work and tons of improvements!

Hey guys!! Long time without an update. Hope it was worth the wait. We changed a ton of big and little things behind the scenes in this update. Lets get into some of the bigger changes.


Farming rework

One of larger changes this update is how farming is treated. previously you would start the game with ALL of the farming options already unlocked. This would be very confusing as you don't know what you should or shouldn't be growing. Farming plots now must be researched per crop you are trying to grow! Lots of crops have been sprinkled through the tech tree, as well we have added a new category of 'Farming' to the bottom of the tech tree.



Ease of use improvements

The biggest complaint about Rekindling has always been its hard for new players to figure out what is going on. As such we have put a lot of effort into trying to streamline some things such as help tooltips and guiding the user to show them when something is happening in their colony. On top of that we have added new sections to the help menu for new players to learn more of the game!



Supply drops

A new random event of 'supply drops' have been added! This is another way for your settlement to get some much needed supplies before you have researched things. Supply crates and luggage will now fall from the sky occasionally grant you a multitude of fresh equipment.



More complex survivors

We have added a ton more random traits, professions and backstories for survivors to help give more variety when deciding to accept survivors into your settlement or not. From Pet lover to Frail your survivors will have some more uniqueness to them.



Behind the scenes fanciness

As always we have been working on our game engine powering Rekindling FreakingSweet almost non stop. Rekindling is now only our second game to be upgraded to be using FreakingSweet 2.0 with only our other newest release Goo Gladiators using it, this opens a ton of potential for thing in the future such as better online interactions and even cross platform play!

Final Thoughts

Thank you guys for showing support for Rekindling for all these years! This was a nice size update, but we had to delay a lot of the features we had planned for it. A lot of framework things are now firmly in place to get the the 'end game'. My goal is to start to button up a few more features (multiplayer, survivor control, ect..) to get us ready for a 'full release' sometime hopefully in the near future. As always please feel free to let me know what you would like to see next or what you think of the game either in a Steam Review, the Steam Forums or over on our Discord!

0.80.0
  • Updated game engine from FreakingSweet 1.7 -> FreakingSweet 2.0
  • Added new farming research tier
  • Added new random event: Supply drops
  • Added a ton of new backstories for new survivors
  • Added a ton of new survivors traits
  • Added new sections to the help menu
  • Changed some researches to now include farming rewards
  • Changed hunger amounts for most of the foods
  • Fixed bug where clicking on settlement name shuffled too much
  • Fixed bug where waste/storage notifications wouldn't open the correct tab.
  • Fixed some typos across the game.



Update .79. Blood Moons, new Zim Types & more.

Lots of new features and fixes in this one! So strap in. Also In the effort of trying to be fancier I also made a video summary here:
[previewyoutube][/previewyoutube]


For those of you who prefer to read....

Blood moons

Every 15 days in game now there will be a BLOOD MOON. The BLOOD MOON, has a significantly increased Zim spawn rate and you need to prepare in order to survive the night!!

New Zim variant: Oozers


A new type of zim is on the prowl! Oozers are slightly weaker and slower than normal Zims however they drop a toxic purple ooze on death. This ooze will taint the ground and slowly spawn zims on that tile, Even during the day!

Lightning rods


A few things have been added to help reduce the devastation of forest fires. Firstly we have added a new building, Lightning rods! They cover a large area and will direct lightning to them instead of nearby forests and structures. As well ash that is left in a burnt forest will slowly replant trees in the surrounding areas.

Combat AI reworks


Lots of little things have been added to tweak the survivor AI. One of these is survivors will now be more directly responsive when a friend is being attacked by a zim. As well survivors will give up on impossible jobs much more quickly than they used to.


Leaderboard reset!!


Breaking Mastergamings commanding grip on the top leaderboard scores. We have reset the leaderboard and put a new champion! The difficulty has changed with blood moons and the new Zim type hence the change. The next champion spot is up for grabs!

Final Thoughts


As always thank you guys so much for the continued support! More updates are still in store for Rekindling as the game grows. As always feel free to leave us a review on Steam or hop in the discord to let us know what you want to see next or even just your thoughts on the update.

Full(ish) patch notes

[h2] 0.79.0 [/h2]
  • Reset leaderboard!
  • Added New event: Blood moons.
  • Added New Zim Variant: Oozers.
  • Added Ground Ooze the spawns Zims even during the day!
  • Added name shuffler on start menu.
  • Added new building: Lightning Rod.
  • Added Lightning rod to the 'fire protection' research category.
  • Added the ability for ash to turn into trees on Charred ground.
  • Added new Patreon Supporter names to the game.
  • Changed survivors to be more responsive to helping friends when they are in combat.
  • Changed day/night indicator to be more inline with the new UI.
  • Changed early access screen to be up to date.
  • Fixed survivors trying to do some jobs when they are impossible
  • Fixed impossible jobs getting queued as often.
  • Fixed sound bug when clicking some things in the start menu
  • Fixed bug where Zim variant types didn't load properly.
  • Fixed bug where Zim variant type didn't send to clients in multiplayer

[h2] 0.79.1 [/h2]
  • Fixed bug where some name input fields would auto close.

Update .78 Fixing, Fixing, Fixing

Hey guys! As some of you may have seen we have been really busy launching our third game Operation Zeta. Wanted to give you guys something for Rekindling as well to let you know we haven't stopped work on it! We have a ton of bug fixes and performance improvements in this update.

We are also laying some groundwork for a massive overhaul of the start of the game/ ease of use. (We have been taking a deep dive on everything currently on the HUD & UI to see what we want to fix/improve). As well some fun new features such as Boss wave nights and "Blood Moon" days are in the works for the next update!

Overall long story short we fixed a lot of bugs :) Let us know what you think and thanks for the continued support, Sorry for the long time between updates the next update will not be that far away, Read the full(ish) patch notes below!


0.78.0
  • Updated to latest version of our game engine (FreakingSweet)
  • Added warning when you don't have the proper building for a queued crafting job
  • Added ability to name your settlements with randomly generated names.
  • Changed low food icon
  • Changed low bed, food and toilet warnings to properly scale with base size.
  • Changed character menus to hold last menu open when switching between characters
  • Changed jobs to update better when there are large queues of jobs.
  • Improved the readability of a lot of the main menu screens.
  • Fixed bug where jobs would display the warning "Outside safe zone" During the day.
  • Fixed crash with VBay
  • Fixed Stored power not saving on save game
  • Fixed Stored power not showing on client games in multiplayer
  • Fixed bug where you could resist ZTD if you took control of a survivor while infected.
  • Fixed Rare crash with out of bounds jobs
  • Fixed rancher not costing anything.
  • Fixed bug where new power nodes didn't update properly
  • Fixed offset for some job placements (again)
  • Fixed bug that would consume mech suit when a survivor starved to death in one.


Our third game Operation Zeta is out now!

Hey guys. Wanted to let know you that our Third game Operation Zeta is out of Early Access! You can read more about the release HERE, It would mean a ton for you guys to check it out. Operation Zeta is also out now on Xbox. There is even a couple quests/ lore that talk about the ZTD Virus and Rekindling as all our games are in a connected universe. Even a quick Wishlist of the game goes a long way.

One of the over 100 NPCs giving out a quest


Where have I seen this guy before...

What does this mean for Rekindling?
You may of noticed the pace of updates for Rekindling has slowed down. This is because we have been hard at work on Operation Zeta's release into early access. I want to continue to update and add things to Rekindling as long as the interest in the game is still there. We have a decently sized update with a ton of fixes ready to go, but are waiting to add a few more things and for Operation Zeta to come out before we release this update. Expect more updates now that Operation Zeta is out. Thank you guys for the continued support!