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Beta Build from 9/19/17

We promoted the dev build to beta, which should be available for anyone to try out. Lots of cool things added about genetics, plus a whole new area and mission. If you see any issues, please let us know by commenting on this post, so we can fix them, or promote this to the default branch for everyone else.

  • Genetic Visualizer for stats genes allows you to know whether you're passing on the very best to your offspring. You can see this on the Vanity screen, and when breeding. Also, try holding the key to see genes for multiple Beetles at once.
  • Beetle Needs are displayed on the Vanity screen, so you can figure out more about what Beetles are thinking about in the Nest.
  • The Asphalt Anger area and mission are available. This is the first 4 swam combat mission. It does get hectic! And you'll need some pretty advanced genetics to get the stats needed to succeed.
  • You can click and drag items off the inventory list.
  • Use -wheel to scroll through Beetles on the Vanity screen, and while hovering over the Beetle inventory. This also works for inventory items.
  • You can now change the name of newly hatched Beetles right away, instead of having to find them in the Beetle Inventory.
  • The Lot Map was updated so new players must play the Red Rock mission first. This should make the learning curve a little easier.
  • Your Beetles should find a few more beds when going on tasks.
  • Cool water animation added to the mission in the Puddle of Tears area.


Fixes:
  • Beetle inventory doesn't jump around when you select parent slots on the breeding screen or swarm slots when going on combat missions.
  • Transparent albedo textures now show up properly in combat.
  • Beetles returning from missions, walk in from the door, instead of teleporting to where they started.