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Beetle Uprising News

Beta Build 8/21/17

We stood up a new build just now on the Beta branch.

- Added a bunch of new help screens
- Enabled The Trash Bin area.
- Fixed a bug with placing eggs from inventory
- Fixed some other bugs with inventory where you couldn't click on things
- Fixed a stuck sound effect in combat
- Fixed a bug where making swarms was costing way too much. So playing missions should now be more affordable.

Beta Build 8/18/17

Our latest Beta test build is up. If you could take a look, and give us feedback this weekend, it would really help. We are considering going to Early Access next week, and want to know if you think its ready.

Also note that we made some pretty sweeping balance changes to item drop rates, and need satisfaction. So, please consider restarting a new game to see how the early progression ramp looks.

Other changes to look for:
- Replacement of the Tutorial Mission with a movie, it doesn't feel like you are trying to save the Kobayashi Maru.
- Franz is continuing to build new Missions.
- Lot Map visual overhaul.
- Major rework of drop rates, loot tables, lot area sequence, and progression.
- Sound effects in the nest, and attack-specific sounds in combat, and more places.
- New music from Daniel for both Nest and Combat. We are still iterating on this, but it sounds pretty nice.
- Objectives are easier to read.
- Swapped mouse buttons. Right-click is now pan, and middle-click is now rotate.
- Beetle list and Item list buttons are merged.
- Bug fixes, like being able to scroll the map when you are over one of the buttons. And popup dialog ordering.
- Some performance improvements to bug and item lists, and animations.
- We turned off edge scrolling for now until we can figure out a more consistent way of dealing with it, especially on multiple monitors.
- Camera tuning and consistency.

Have a pretty beetle: