1. Beetle Uprising
  2. News

Beetle Uprising News

Major Update: Genetic Visualizer, New Missions

We are up to 10 game areas on the Lot Map. There have been quite a few UI and feature additions since we launched into Early Access, and the game has been very stable. So we are inviting as many people as possible to try out this new build.



Most recent improvements/features:
  • Genetic Visualizer for stats genes allows you to know whether you're passing on the very best to your offspring. You can see this on the Vanity screen by double-click a Beetle in your collection or in the offspring grid. Also, try holding the key to see genes for multiple Beetles at once.
  • Beetle Needs are displayed on the Vanity screen, so you can figure out more about what Beetles are thinking in the Nest.
  • The Asphalt Anger area and mission are available. This is the first 4 swam combat mission. It does get hectic! And you'll need some pretty advanced genetics to get the stats needed to succeed. So collect eggs from previous missions and tasks.
  • You can click and drag items off the inventory list. Or you can continue to use double-click.
  • Use -wheel to scroll through Beetles on the Vanity screen, and while hovering over the Beetle inventory. This also works for inventory items.
  • You can now change the name of newly hatched Beetles right away, instead of having to find them in the Beetle Inventory.
  • The Lot Map was updated so new players must play the Red Rock mission first. This should make the learning curve a little easier.
  • Your Beetles should find a few more beds when going on tasks.
  • Cool water animation added to the mission in the Puddle of Tears area.


Bug fixes (heheh):
  • Beetle inventory doesn't jump around when you select parent slots on the breeding screen or swarm slots when going on combat missions. This should make it easier to slot in the top Beetles from whatever sort you have selected.
  • Transparent albedo textures now show up properly in combat. So your combat Beetles should look a little more like your Nest Beetles.
  • Beetles returning from missions (if they survive), walk in from the door, instead of teleporting to where they started.


As always, please let us know if you have problems, or have ideas for changes.

Darrin

Beta Build from 9/19/17

We promoted the dev build to beta, which should be available for anyone to try out. Lots of cool things added about genetics, plus a whole new area and mission. If you see any issues, please let us know by commenting on this post, so we can fix them, or promote this to the default branch for everyone else.

  • Genetic Visualizer for stats genes allows you to know whether you're passing on the very best to your offspring. You can see this on the Vanity screen, and when breeding. Also, try holding the key to see genes for multiple Beetles at once.
  • Beetle Needs are displayed on the Vanity screen, so you can figure out more about what Beetles are thinking about in the Nest.
  • The Asphalt Anger area and mission are available. This is the first 4 swam combat mission. It does get hectic! And you'll need some pretty advanced genetics to get the stats needed to succeed.
  • You can click and drag items off the inventory list.
  • Use -wheel to scroll through Beetles on the Vanity screen, and while hovering over the Beetle inventory. This also works for inventory items.
  • You can now change the name of newly hatched Beetles right away, instead of having to find them in the Beetle Inventory.
  • The Lot Map was updated so new players must play the Red Rock mission first. This should make the learning curve a little easier.
  • Your Beetles should find a few more beds when going on tasks.
  • Cool water animation added to the mission in the Puddle of Tears area.


Fixes:
  • Beetle inventory doesn't jump around when you select parent slots on the breeding screen or swarm slots when going on combat missions.
  • Transparent albedo textures now show up properly in combat.
  • Beetles returning from missions, walk in from the door, instead of teleporting to where they started.


September 14 Release: New UI

We've released a new build, today, focused on improving the UI to be easier to understand and make use of.

Here's what's new:
  • Added new relative stat icons per beetle image so you can see which of the 7 stats is best or worst at a glance.
  • Offspring grid shows all stat values to make it easier to pick the best one.
  • UI art pass on most screens to make things a bit bigger and brighter. Especially in breeding and beetle list images.
  • Beetles in Combat Missions and in the Nest now have a highlight when they are selected.
  • Fixed a defect with NPC healers in combat. They now follow their team mates to heal them, so some missions may now be a little tougher.
  • Improved list scrolling and reduced jumping.
  • Red Rock is a little harder.

Beta Build from Sept 7, 2017

We promoted our build from last Thursday to the Beta branch. Let us know if you try it, and whether you see any issues, before we roll it out to everyone in a day or so.

Here's what's new:
  • New relative stat icons so you can see which of the 7 stats is best or worst.
  • Offspring grid shows all stat values to make it easier to pick the best one.
  • UI art pass on most screens to make things a bit bigger and brighter. Especially in breeding and beetle list images.
  • Bugs in Combat Missions and in the Nest now have a highlight when they are selected.
  • Fixed a defect with NPC healers in combat.
  • Improved list scrolling and reduced jumping.
  • Red Rock is a little harder.

September 8 Build

Here's a new build for everyone:
  • New detail textures were added to the beetle visuals. Some of your existing beetles might change appearance (especially ones that had gold/yellow highlights). But this should add a lot more visual variety that you can breed for, including rare recessive "unlocks".
  • Double-click in combat does a forced-march (like shift-click).
  • Mouse wheel scrolls the item and beetle inventories, when hovering over the list. Shift-mouse-wheel moves the beetle selection (like Tab).
  • Updated particle effects in combat, including different colored goop splashes for enemies vs friendlies.
  • First steps of Breeding screen rework.
  • Activity lists are sorted differently.