We'll keep up the good work!
I'd like to thank your personally for the love and support from you guys. This is the first time we make an ACT game, also the first time we release the game on Steam.
After the innitial release today we've received over 200 reviews, I'd like to thank all of you for the feedback, criticism or plain support. Due to lack or skill and resources, the EA 1.0 version is plagued with bugs and glitches. I'm sorry for the experience and the trouble.
We're gathering all advice and suggestions from every resource we can, and will put all that on our to-do list. We'll do our absolute best to optimize, fix and add new content to the game.
I've acknowledge my childishness and inadequacy during this release. But I'm will never give in. This project is like my child, I'll keep working on it until everyone is content with it.
We're a team made up by college students. We love games and anime culture. This game is the fruit of 3 years of countless all-nighters, argue and hard work from all of us. We'd like to thank you for your support, and please have faith in us, we'll make it in the end.
FinalUnrealityCat
U-Secret Studio
------------------------
------------------------
『Mysteria ~Occult Shadows~』To All Who Support Us!
Hey you guys, this is FinalUnrealityCat, the developer of Mysteria~Occult Shadows~, you can call me Cat.
Finally, the game that contains all of our dream and hope is released today.
I’d like to say thank you on behalf of the whole team to all who supported us. It is you who made our dream came true.
We appreciate it very much!!!
About Early Access version, the total estimated playtime is around 2 hours. It has 4 difficulties and 3 kind of dresses which you can obtain by exploring. In this version, the game have full Japanese voice acting, fully animated CGs, 3 kinda of weapons.
We plan to complete the game in the future months. We view purchasing EA version of this game as a huge support, so we’ll reward all those who purchase the game during EA with DLCs and exclusive promotions. Also, we know our product is far, far from perfect, so we’ll need all the help we can get. If you have any suggestion or feedback, please don’t hesitate to contact us. You may not be content with the game now, me neither, but we’ll definitely bring you a game you are proud to own.
The following is something personal I want to say.
For so long I have this dream of making a game of my own, finally this is the day. It was only a tiny tiny seed when I was a child, but it has blossom into a flower, and it’s majestic. I know these all sound stupid and childish, but they are true from my own heart.
I love games since I was very little. While other girls were playing with their doll houses and dressing up their Barbies, I was playing computer games, slaying monsters and bringing justice to the world (LOL I know right). To me at that time, game developers were beings that is closest to God him/herself. How could they build such an exquisite world that is as much alive as I am from basically nothing? That was the question I often asked myself. In a way, I wanted to be one of them since then.
In 2011, I was a pretty active user of Tieba, which was basically a forum. I tried to learn from everything and everyone I could, drawing on tablet, building models, animation, literally everything. An random occasion, I ran into this game engine called Unreal Engine 4. I didn’t know if it was easy to learn or if it’s popular, I just dived in and learned everything I can, till this day. At around the end of 2014, I made 2 demos, and released them for free on the Internet. Although there were media covering these demos, and I gained a little bit of fame. I was plain broke because those demos didn’t get me any income.
Fortunately, I got some experience from the whole thing.
At around mid 2015, I started to plan for “Forest Secret”, which was basically a predecessor of Mysteria, I wanted it to be all kemomimi girls (hey, there IS a girls side in me).
At Sep 2016, I went to university majoring in Digital Media. Since then I’ve been dedicating all my free time (and some of the bed time) to develop the game I wanted.
But guys, it’s difficult AF. I was young and full of hubris. I thought I learned everything I needed but in fact, I was like a surfer on the sea facing the tsunami. To be honest, there were time I wanted to just give up. But I pulled through, it made me a better person and showed me a whole other world, the world I need learn more about.
It was not easy, believe me, to balance among game developing, college and pressure from my family. But I met 吉祥 from Jiangnan University. 吉祥 helped me with everything, scripts and all. I’d like to thank 吉祥 for the belief, trust and sacrifice. Thank you!
Later on that year, it had finally come to this: I spent all the money I have on developing, purchasing resources and outsourcing some of the work, the project was about to halt. I went on Modian (basically a Chinese Kickstarter) for help. I was a huge success, and with that funding, I was able to meet so many people who would like to offer help. So later, we established U-Secret Studio, my very own company, and everything started to fall into its place.
But you all know how 3D ACT game development can be, it was bitter sweet. We laughed, we cried, we argued, I even smashed a few cups at the wall because of frustration.
We went on Kickstarter a few months ago with the intention to introduce the game, and people from all over the world surprised my with a 300% of goal from 1109 backer. That was the time of my life, to be acknowledged.
As I said, this game is far from perfect, and we intend to perfect it in the future.
For you guys, we’ll definitely present a game that everyone’s content with.
For belief, we’ll fight till the end!
Thank you for playing my game.
After the innitial release today we've received over 200 reviews, I'd like to thank all of you for the feedback, criticism or plain support. Due to lack or skill and resources, the EA 1.0 version is plagued with bugs and glitches. I'm sorry for the experience and the trouble.
We're gathering all advice and suggestions from every resource we can, and will put all that on our to-do list. We'll do our absolute best to optimize, fix and add new content to the game.
I've acknowledge my childishness and inadequacy during this release. But I'm will never give in. This project is like my child, I'll keep working on it until everyone is content with it.
We're a team made up by college students. We love games and anime culture. This game is the fruit of 3 years of countless all-nighters, argue and hard work from all of us. We'd like to thank you for your support, and please have faith in us, we'll make it in the end.
FinalUnrealityCat
U-Secret Studio
------------------------
------------------------
『Mysteria ~Occult Shadows~』To All Who Support Us!
Hey you guys, this is FinalUnrealityCat, the developer of Mysteria~Occult Shadows~, you can call me Cat.
Finally, the game that contains all of our dream and hope is released today.
I’d like to say thank you on behalf of the whole team to all who supported us. It is you who made our dream came true.
We appreciate it very much!!!
About Early Access version, the total estimated playtime is around 2 hours. It has 4 difficulties and 3 kind of dresses which you can obtain by exploring. In this version, the game have full Japanese voice acting, fully animated CGs, 3 kinda of weapons.
We plan to complete the game in the future months. We view purchasing EA version of this game as a huge support, so we’ll reward all those who purchase the game during EA with DLCs and exclusive promotions. Also, we know our product is far, far from perfect, so we’ll need all the help we can get. If you have any suggestion or feedback, please don’t hesitate to contact us. You may not be content with the game now, me neither, but we’ll definitely bring you a game you are proud to own.
The following is something personal I want to say.
For so long I have this dream of making a game of my own, finally this is the day. It was only a tiny tiny seed when I was a child, but it has blossom into a flower, and it’s majestic. I know these all sound stupid and childish, but they are true from my own heart.
I love games since I was very little. While other girls were playing with their doll houses and dressing up their Barbies, I was playing computer games, slaying monsters and bringing justice to the world (LOL I know right). To me at that time, game developers were beings that is closest to God him/herself. How could they build such an exquisite world that is as much alive as I am from basically nothing? That was the question I often asked myself. In a way, I wanted to be one of them since then.
In 2011, I was a pretty active user of Tieba, which was basically a forum. I tried to learn from everything and everyone I could, drawing on tablet, building models, animation, literally everything. An random occasion, I ran into this game engine called Unreal Engine 4. I didn’t know if it was easy to learn or if it’s popular, I just dived in and learned everything I can, till this day. At around the end of 2014, I made 2 demos, and released them for free on the Internet. Although there were media covering these demos, and I gained a little bit of fame. I was plain broke because those demos didn’t get me any income.
Fortunately, I got some experience from the whole thing.
At around mid 2015, I started to plan for “Forest Secret”, which was basically a predecessor of Mysteria, I wanted it to be all kemomimi girls (hey, there IS a girls side in me).
At Sep 2016, I went to university majoring in Digital Media. Since then I’ve been dedicating all my free time (and some of the bed time) to develop the game I wanted.
But guys, it’s difficult AF. I was young and full of hubris. I thought I learned everything I needed but in fact, I was like a surfer on the sea facing the tsunami. To be honest, there were time I wanted to just give up. But I pulled through, it made me a better person and showed me a whole other world, the world I need learn more about.
It was not easy, believe me, to balance among game developing, college and pressure from my family. But I met 吉祥 from Jiangnan University. 吉祥 helped me with everything, scripts and all. I’d like to thank 吉祥 for the belief, trust and sacrifice. Thank you!
Later on that year, it had finally come to this: I spent all the money I have on developing, purchasing resources and outsourcing some of the work, the project was about to halt. I went on Modian (basically a Chinese Kickstarter) for help. I was a huge success, and with that funding, I was able to meet so many people who would like to offer help. So later, we established U-Secret Studio, my very own company, and everything started to fall into its place.
But you all know how 3D ACT game development can be, it was bitter sweet. We laughed, we cried, we argued, I even smashed a few cups at the wall because of frustration.
We went on Kickstarter a few months ago with the intention to introduce the game, and people from all over the world surprised my with a 300% of goal from 1109 backer. That was the time of my life, to be acknowledged.
As I said, this game is far from perfect, and we intend to perfect it in the future.
For you guys, we’ll definitely present a game that everyone’s content with.
For belief, we’ll fight till the end!
Thank you for playing my game.