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Sunrise survival News

Мини-обновление

Восходовцы! Принимайте небольшую обнову! ;)
- Изменены характеристики большинства стволов
- Доработаны визуальные и звуковые эффекты
- Улучшен античит

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Остерегайтесь тварей в окрестностях!

С новым годом!

Привет! Загружена новогодняя версия локации "Окрестности". С наступающим праздником, Восходовцы!

Update: optimization, a new system of artifacts, a new economy, items!

- from scratch rewritten the network code synchronization equipment;
- Network code optimization;
- Improved anti-cheat: replacing equipment, increasing the maximum weight will no longer work;
- Improved network reload code;
- The calculation of the current and maximum weight has been completely rewritten. Now all this is controlled by the server. Now the player can’t take more than the maximum weight and number of cells in the inventory allow him to.
- Cartridges for automatic weapons and sniper rifles no longer appear in regular respawns.
- Added a new NPC that sells cartridges in a bar;
- Prices for artifacts increased several times;
- Added artifacts of a new type;
- Improved mechanics of electrical and fire anomalies;
- Added a new voice acting for anomalies;
- Completely updated mechanics of artifacts in anomalies. If the artifact is located inside the anomaly, it must be sought using an artifact detector. When you start the detector, the artifact becomes visible. Also, the detector can "capture" the artifact (literally - pull it to yourself).
- Added mechanics for synchronizing the position of objects (loot). Now it’s possible to write new mechanics that will move objects (capturing artifacts is a good example of this mechanics).
- Added new visual and audio effects for artifacts (appearance, etc.).
- If you have extra in slots. modules, they can be used on quick access buttons (7,8,9,0);
- Now, to shoot in a peace zone, you need to hold down the RIGHT MOUSE BUTTON (Enter the aiming mode).
- In the inventory you can now see which artifacts affect your character;

Update: closed city, new monsters, anomalies, weapons, quests!

Hello comrades!
Have you been waiting for an update?
Get it, sign it!
Want a list of innovations?
Please, here it is:

- Introduced new NPCs: Frederick and Rumor;
- Added new lines of tasks, plot and not;
- In the closed city appeared previously unknown monsters;
- Improved behavior of boars, dogs;
- Added voice for boars and dogs;
- Monsters now, like the players, have different damage when they hit the head or torso;
- Emission and the helicopter now appears only in the vicinity;
- Release now kills monsters;
- Disabled replicas when throwing grenades;
- A mysterious phenomenon occurred in the city, introducing a temporary paradox and not only;
- Fixed camera behavior during intoxication;
- Improved fatigue effect;
- Added dubbing when using certain items (in fact, only for vodka);
- Added new spawn mechanics: now there are monsters that appear only once on the real day (at a specific time);
- Chupacabra mechanics rewritten completely from scratch, and now it looks more like the one that was introduced for the first time;
- Boars can now live in abandoned buildings, several at a time;
- Just in case, try using guns against monsters;
- We also recommend you to make friends with Frederick to find out what other surprise awaits you in this update! ;)
That's all for now.