Update: new monsters, improved synchronization, improved graphics
Today has been updated!
Not complete list of changes:
- Improved synchronization of player position;
- Increased the number of network packets with information about the position and other parameters of the player;
- Increased the number of network packets with information about the position of the car;
- Added new monsters, completely reworked the mechanics of behavior and appearance of the boar, the behavior of dogs;
- Added camera animation when struck with cold arms and fists;
- Improved lighting;
- Fixed artifacts with grass graphics (associated with the previous patch);
- New mechanics of triggers on the server - the potential for new types of monster behavior !;
- It is now possible to change weapons by interrupting the animation of “reaching” and “shots”, the same with reloading;
- Now when selecting a weapon, it will be equipped in the slot if it is empty;
- If you are revived without a weapon - you will receive an accidental melee weapon;
- Improved animation strikes fists and melee weapons (external);
- Fixed akms sight;
- Changed model akms;
- Increased rate of fire of VCA and SVD;
- Fixed incorrect behavior of the camera around the fire, if the player is in a closed room;
- The mechanics of the behavior of ball lightning has been rewritten (study it again now);