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Sunrise survival News

Update: new monsters, improved synchronization, improved graphics


Today has been updated!
Not complete list of changes:
- Improved synchronization of player position;
- Increased the number of network packets with information about the position and other parameters of the player;
- Increased the number of network packets with information about the position of the car;
- Added new monsters, completely reworked the mechanics of behavior and appearance of the boar, the behavior of dogs;
- Added camera animation when struck with cold arms and fists;
- Improved lighting;
- Fixed artifacts with grass graphics (associated with the previous patch);
- New mechanics of triggers on the server - the potential for new types of monster behavior !;
- It is now possible to change weapons by interrupting the animation of “reaching” and “shots”, the same with reloading;
- Now when selecting a weapon, it will be equipped in the slot if it is empty;
- If you are revived without a weapon - you will receive an accidental melee weapon;
- Improved animation strikes fists and melee weapons (external);
- Fixed akms sight;
- Changed model akms;
- Increased rate of fire of VCA and SVD;
- Fixed incorrect behavior of the camera around the fire, if the player is in a closed room;
- The mechanics of the behavior of ball lightning has been rewritten (study it again now);

Update: Saiga, new quests, modified AI, bug fixes

In this patch we worked on improving AI bots, introduced new weapons: Saiga, and also developed several storylines.

Update: hiding places, balance arms

Update downloaded:
- Caches have been added! They can be created in the crafting menu from the backpack. The cache allows you to store items;
- Improved damage balance;
- Other improvements.

Update: hiding places, balance arms

Update downloaded:
- Caches have been added! They can be created in the crafting menu from the backpack. The cache allows you to store items;
- Improved damage balance;
- Other improvements.

Patch: the new physics of cars, bug fixes ...

- The car's luggage compartment is completed; Fixed meat frying through the trunk; Fixed the strength of the backpack in the trunk;
- The camera (outside view) is refined when driving a car;
- The physics of collisions and car revolutions is refined;
- Cars have become a little more passable. If the car is turned over, it can be turned from the roof to the wheels, holding A or D;
- Added a few visual effects to the car;
- A new model of akms;
- Fix helicopter;
- Fix traps;
- Fix spatial anomalies.
- The camera (outside) in the car is modified;
- Now the view from the outside in the car can be turned on and sitting by the passenger;
- Fixed inadequate camera movement in the car (inside);
- Now, if the connection is broken or the ping is high, you can not perform actions in the inventory / interact with the objects of the game world;