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Sunrise survival News

An update has been released: a new type of quests, an updated helicopter, and other innovations!

Uploaded update! This time, rather large-scale ...
List of innovations:

- Winter is over! Summer has come to take its place;
- New Year's gun no longer has "Super" - characteristics; (this is now the usual mossberg);
- Fixed some bugs related to the units;
- Fixed playback of running sounds and other sounds after a player’s death;
- Improved stairs; Increased speed of movement on the stairs;
- Monsters now do not attack you forever, if you run away from them;
- Fixed novice cache;
- Trolley now will not turn "across" the rail (but this is not accurate);
- Fixed game crash in the menu after registration;
- Added a list of incoming messages in the PDA menu (U key);
- The laboratory can now be reached only by those who have 1000 or more experience points;
- Improved color correction (at the request of the players);
- Fixed helicopter! As well as refined his behavior. Now he can fly not only during the day, and attack not only the players;
- Improved effects of explosions; Added a new stunning visual effect (we are testing!);
- Location "Neighborhood" is slightly updated. Added new infrastructure facility in the dam area;
- Added a fundamentally new mechanic to the quest system.

Update: new monsters, improved synchronization, improved graphics


Today has been updated!
Not complete list of changes:
- Improved synchronization of player position;
- Increased the number of network packets with information about the position and other parameters of the player;
- Increased the number of network packets with information about the position of the car;
- Added new monsters, completely reworked the mechanics of behavior and appearance of the boar, the behavior of dogs;
- Added camera animation when struck with cold arms and fists;
- Improved lighting;
- Fixed artifacts with grass graphics (associated with the previous patch);
- New mechanics of triggers on the server - the potential for new types of monster behavior !;
- It is now possible to change weapons by interrupting the animation of “reaching” and “shots”, the same with reloading;
- Now when selecting a weapon, it will be equipped in the slot if it is empty;
- If you are revived without a weapon - you will receive an accidental melee weapon;
- Improved animation strikes fists and melee weapons (external);
- Fixed akms sight;
- Changed model akms;
- Increased rate of fire of VCA and SVD;
- Fixed incorrect behavior of the camera around the fire, if the player is in a closed room;
- The mechanics of the behavior of ball lightning has been rewritten (study it again now);

Update: Saiga, new quests, modified AI, bug fixes

In this patch we worked on improving AI bots, introduced new weapons: Saiga, and also developed several storylines.

Update: hiding places, balance arms

Update downloaded:
- Caches have been added! They can be created in the crafting menu from the backpack. The cache allows you to store items;
- Improved damage balance;
- Other improvements.

Update: hiding places, balance arms

Update downloaded:
- Caches have been added! They can be created in the crafting menu from the backpack. The cache allows you to store items;
- Improved damage balance;
- Other improvements.