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Beta 3.8 - Special Attack Cooldown Tweaks

I'm sick and I can't sleep, so today we have a quick and very early morning build to adjust some aspects of combat. I reduced the cooldown timer for special attacks by about half.

In addition the timer will go even faster after using the kick attack. I want the kick attack to be more useful and with the long timer it was almost always better to just use your power attack.

These cooldown timer tweaks should let you use your special attacks more often and use more of them. I might do a small balance tweak since these changes essentially increase your damage output, but for now I want to see how the system feels with just the cooldown timer tweaks.

Work continues on the Halloween event as well. Haven't done much the past couple of days due to the aforementioned illness, but I did get a good portion of the build out completed for the interior of the mansion earlier in the week. Still on track for the October 29th launch!