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Beta 2.4 - Save Game Update

Tonight's build includes a revamp of the save system to clean up a couple of areas that could cause a save to fail and to make it a bit faster. Overall you shouldn't notice a difference, except the slightly faster saves. It's a big update to the system however. Next I want to update the quest system to make it more sturdy as well.

This update also includes a couple of sound effect tweaks. Both the level up sound and the town alert sounds have had their base volume reduced. They were too loud compared to the other sounds and were quite jarring.

With the combat revamp, updating the animations is turning into quite the chore. I might actually seek out some help to get them updated. In the meantime, I'm going to leave them as is and focus on finishing up the prototype. So when the test map is live, it will likely have the animation I posted in the announcement a couple of days ago. Once I get the animations updated, I'll change them out. But to finish the system I don't need to wait for the animations.