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Beta 2.5 - Bug Fixes

A few bug fixes in today's update.
  • Fixed a bug that caused a save to fail to load due to a legacy aspect of farms interacting with the new save system. The legacy code has been removed. Check your farms after loading this save to make sure they are set to the correct crops.
  • Fixed a bug that caused the drop-down menu for anti-aliasing to display incorrectly.
  • Added a controller toggle to the options menu. If you want to use a controller, you have to activate this toggle. This was to fix an engine issue with the character rotating when a controller was plugged in but not in use.

Also, I posted this video to my Twitter account yesterday of the new combat system. Focused on syncing up the attack with the monster reactions. Also replaced the current "clang" sword hit sounds with something that sounds more like a sword hitting a creature. Really happy with how it is coming together.

https://www.youtube.com/watch?v=omXcaP8qrhE
I'm at the point where I am happy with the new combat system design. I decided to add a couple of things to make it more fun, so tomorrow I'll be posting more information about that!

Edit - I'll be posting the new info about the combat system tomorrow (Wednesday) as I'm super close to having the first prototype ready for a test build and want to show some videos of it before writing about it. Apologies for the delay!

-Jonathan "Calandryll" Hanna
[email protected]
  • HammerHelm Official Twitter: https://twitter.com/helm_hammer
    My Twitter: https://twitter.com/SuperSixStudios
    Discord Channel: discord.gg/8326Jef