New Combat System Update

Making some good progress and taking the prototype and turning it into something that you all can try out. I have monster movement, strafing, and dodging in. Also added some logging right to the screen so I can see what the monster is doing to help debug and refine it. Added some simple damage tracking too.
Next up is to redo the monster attack, monster block, and monster reactions.
Reactions are things for monsters, like "I just dodged backwards, do I stay where I am, run back into melee, or immediately do a special charge attack".
Some monsters will tend towards one way, such as after dodging backwards, Ratmen might usually hang back, Orcs might charge right back in, and Goblins might do a charge attack hoping to catch you off guard..
Once you learn a monster's tendencies you can adjust your decisions accordingly. So against a Ratman, you might do a dash attack after they dodge because you know they probably won't follow up. Whereas against an Goblin, you might be prepared to block in case it does a charge attack immediately after jumping back.
Hoping to have this on a test map next weekend. That might be a bit aggressive, so we'll see. :)
Thanks again for all of the support everyone!
-Jonathan "Calandryll" Hanna
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