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Beta 3.2 - Some Odds and Ends

Tonight's build fixes and balances a few things based on recent feedback.
  • Added a short invulnerability timer that starts after you are hit and take damage. This timer reduces the chance of two or three monsters all hitting you at the same time and all causing damage.
  • Fixed a typo in the broken axe quest.
  • Removed the height increase that was added to a character's position after starting a new game or loading a save.
  • Reduced the frequency of new quests after completing a quest if you still have at least one quest still open. This is to help reduce the feeling of quest spam if you complete a quest right before the timer wants to give you a new one.

Small build tonight as I am continuing to work on controller support and the back-end for localization support. Both of these will be a bit of a long term task so while I work on them, I'm going to try and continue to at least add some smaller things to the builds.

For controller support, the PS4 controller now works. I'm happy with the controllers overall so I want to start working on more support for the various UI and controller mapping. The latter will likely require me to go back and refine some of the controller support I've already created.

For localization the big work is identifying where all of the strings are that need to be localized, both in the code and in the UI. I have a solution that I am going to try out, but for the most part until it's completely done AND the text is actually translated, you won't notice any of this work. I like to keep you all up to date on what I am working on though!

I'm also starting to design the Halloween event that will use the new Scarecrow and the new Lich. Going to keep it rather simple so it won't be as big as last year's Orc Quest, but there will be a limited time reward if you complete the event!

-Jonathan "Calandryll" Hanna
[email protected]
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