Beta 6.0 - Controller Support Progress
Made some great progress on controller support so figured I'd make a build. Tonight's build includes a bunch more controller support for various UI in the game, including:
With this update the vast majority of UI now support controller inputs. The UI still left to do include:
That doesn't look like much, but truth is those are some of the more complicated UI. In addition, the really big task that is left is to add controller support for manipulating buildings. Stuff like moving buildings, changing house roof colors, changing Champion Home stone texture, etc. I'll likely do that last as it'll require a custom system that is separate from the UI controller support that I've created.
After that, I'll add controller button mapping, add the controller inputs to the tutorial texts such as How To Fight and the Build Menu, and update the text that says stuff like "Press T to talk to the townsperson". So if you're using a controller, it'll display the controller button rather than "T". And then controller support will be done!
This build also fixes a couple of typos that I found in the localization text.
Thanks you again for the support. I hope everyone is having a great weekend!
-Jonathan "Calandryll" Hanna
[email protected]
- Escape Menu
- Delete Building Confirmation
- Furniture Placement
- Death
- Respec Skills
- Loot Are You Sure Message UI
- Mining Choice UI
- Farm Plots Choice UI
- Herbalist Choice UI
- Town Resource Storage
With this update the vast majority of UI now support controller inputs. The UI still left to do include:
- Settings
- Build Menu (this is partially done)
- Townspeople UI
- Add virtual keyboard for name character, name town, and rename NPC.
That doesn't look like much, but truth is those are some of the more complicated UI. In addition, the really big task that is left is to add controller support for manipulating buildings. Stuff like moving buildings, changing house roof colors, changing Champion Home stone texture, etc. I'll likely do that last as it'll require a custom system that is separate from the UI controller support that I've created.
After that, I'll add controller button mapping, add the controller inputs to the tutorial texts such as How To Fight and the Build Menu, and update the text that says stuff like "Press T to talk to the townsperson". So if you're using a controller, it'll display the controller button rather than "T". And then controller support will be done!
This build also fixes a couple of typos that I found in the localization text.
Thanks you again for the support. I hope everyone is having a great weekend!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/8326Jef