Beta 8.0 - Orc Quest Updates and Monster AI
Today's build includes a pretty big update to the Orc Quest based on some feedback I received and some tweaks to monster AI.
The Orc Quest has been updates to be less grindy and take less time overall.
Note, if you have a save, started the quest already, and you are already on the Orc island, that quest will still use the old Orc Quest. Future play-throughs will use the new one.
This build also includes a couple of tweaks to monster AI:
Thanks again for the feedback everyone!
-Jonathan "Calandryll" Hanna
[email protected]
The Orc Quest has been updates to be less grindy and take less time overall.
- Made the Orc Island about 25% smaller.
- Moved the second obsidian cave and skeleton dungeon closer to the Orc town.
- Added an area with trees and sandstone closer to the Orc town.
- Reduced the resource cost of some Orc buildings.
- Removed the first town attack.
- Moved the Goblin camps closer to the Orc town.
- Fixed a bug that caused footsteps to not play when on the Orc island.
Note, if you have a save, started the quest already, and you are already on the Orc island, that quest will still use the old Orc Quest. Future play-throughs will use the new one.
This build also includes a couple of tweaks to monster AI:
- Monsters now have a chance to attack immediately when they get in range.
- Monsters now have a higher chance to attack when reduced to below half health.
Thanks again for the feedback everyone!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco