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WIP - New User Interface

In addition to working on new content, fixes, and optimizations, we've also been working on a new UI!

click to see full size

click to see full size

I've been very lucky to work with a designer at Soedesco on cleaning up and improving HammerHelm's UI. It's awesome to have support like that!

The new look is much cleaner than the current look. The icons are nicer and don't need the white outline that the current icons use to stand out. The icons are shots of the actual 3D objects (just like now) but I'm spending more time lighting them and making sure they look sharp. Also getting rid of the transparency should help performance a bit. And the new font is way more readable and less boring than the current default font.

Of note, the compass is being replaced with the new look in the upper right. This will also help performance as the current compass is basically a second camera. You'll also notice the quests look a bit different too, with the main quest open and the other two collapsed. Tabbing between quests will open the active quest.

Not pictured, but I'm also working on some smaller updates to make the UI more controller friendly (especially for pop-up information) and using the tabs in the build menu. So the changes aren't just the aesthetics.

This is all still in progress (the shots above are mock-ups) and I'll be working on this in the background while I continue to fix and optimize stuff.

I hope everyone is staying safe and healthy... and as always, thank you so much for the support!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco