Beta 9.5 - Controller and Dynamic Text Improvements
Beta 9.5 is a big update to the controller and how dynamic text is created in HammerHelm.
This update includes a new controller layout.

The biggest change is a the d-pad radial menu. This appears when you press the Y button if you don't have anything to interact with such as a treasure chest or an NPC to speak with.

Pressing the d-pad in the direction of the button opens that UI. This frees up the other buttons to be used for specific things, rather than doubling up on having a button do something combat related in one instance and something UI related in another. Since they are freed up now, pressing the Right Stick will cycle quests and the X button now cycles monster targets. You can also press down on the d-pad when a potion is selected to place it back into your inventory.
In addition, all of the UI that asks you to press a button or press a key has been updated to use icons rather than embedding the key in the text. This will make translated HammerHelm a lot easier.
You can see this in the Speak with NPC text along with the cycle quest and build/town text. If you change the key in the options menu, the keys in the UI will update with the new key. They system will also switch to showing controller buttons if you use a controller.

I've added a new keybind specific to cycling quests. It defaults to the B key.
This build also includes a fix to resolve a bug that caused the skill point bar to not update properly when loading a save.
Sorry I haven't had an update for a bit as I've been sick the past week. Feeling better now and really happy to be able to get this update out to all of you!
-Jonathan "Calandryll" Hanna
[email protected]
This update includes a new controller layout.

The biggest change is a the d-pad radial menu. This appears when you press the Y button if you don't have anything to interact with such as a treasure chest or an NPC to speak with.

Pressing the d-pad in the direction of the button opens that UI. This frees up the other buttons to be used for specific things, rather than doubling up on having a button do something combat related in one instance and something UI related in another. Since they are freed up now, pressing the Right Stick will cycle quests and the X button now cycles monster targets. You can also press down on the d-pad when a potion is selected to place it back into your inventory.
In addition, all of the UI that asks you to press a button or press a key has been updated to use icons rather than embedding the key in the text. This will make translated HammerHelm a lot easier.
You can see this in the Speak with NPC text along with the cycle quest and build/town text. If you change the key in the options menu, the keys in the UI will update with the new key. They system will also switch to showing controller buttons if you use a controller.

I've added a new keybind specific to cycling quests. It defaults to the B key.
This build also includes a fix to resolve a bug that caused the skill point bar to not update properly when loading a save.
Sorry I haven't had an update for a bit as I've been sick the past week. Feeling better now and really happy to be able to get this update out to all of you!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco