Beta 10.3 - Memory Optimization and Combat
Today's build includes some more improvements to the combat flow, new shop signs, and a big memory optimization.
I've refined the animation controller and combat system some more to make transitioning from rolling and blocking into power attacks much better. In the old system if your character finished a roll and you immediately pressed the power attack button, sometimes nothing would happen. This delay was actually being caused by the way the animation controller was set up for the character. The new system is way better and allows you to start a power attack immediately.
In the gif below you can see there is no delay now!

New shopkeeper signs! Every shop has a new, much improved, symbol. And, some buildings that were missing signs now have them, including the Fishing Pier, the Infirmary, and the Mage Tower!
(click to see full size)
If you look at Metalworker Shop on the left of the image you will also see the new ingots.
This build also includes a big memory optimization that reduced HammerHelm's memory use by about 15%! Most of this was related to optimizing the town so that all buildings now share the same texture. This change also bumped up framerate a little bit. One thing you may notice is some of the building roof colors are a bit different. This was a huge update and affected a ton of objects in the world in addition to the buildings. This was all done manually as well so it's possible I missed an object or two. So, if you see any bright pink/purple objects in the world, that's the result of a missing texture. Please let me know what object it was and where it was and I'll update it.
I want to do some experimenting first, but this change might also allow me to make all building roofs colorable! More on that later.
This build also includes some other improvements and fixes.
-Jonathan "Calandryll" Hanna
[email protected]
I've refined the animation controller and combat system some more to make transitioning from rolling and blocking into power attacks much better. In the old system if your character finished a roll and you immediately pressed the power attack button, sometimes nothing would happen. This delay was actually being caused by the way the animation controller was set up for the character. The new system is way better and allows you to start a power attack immediately.
In the gif below you can see there is no delay now!

New shopkeeper signs! Every shop has a new, much improved, symbol. And, some buildings that were missing signs now have them, including the Fishing Pier, the Infirmary, and the Mage Tower!

If you look at Metalworker Shop on the left of the image you will also see the new ingots.
This build also includes a big memory optimization that reduced HammerHelm's memory use by about 15%! Most of this was related to optimizing the town so that all buildings now share the same texture. This change also bumped up framerate a little bit. One thing you may notice is some of the building roof colors are a bit different. This was a huge update and affected a ton of objects in the world in addition to the buildings. This was all done manually as well so it's possible I missed an object or two. So, if you see any bright pink/purple objects in the world, that's the result of a missing texture. Please let me know what object it was and where it was and I'll update it.
I want to do some experimenting first, but this change might also allow me to make all building roofs colorable! More on that later.
This build also includes some other improvements and fixes.
- Fixed a bug that caused the Y button to fail to open the radial menu.
- Fixed a bug that caused the character to fail to jump when using a controller.
- Fixed a bug related to the Lantern Quest.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco