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Beta 1.9 - Worker Change and Improvements

As some of you may have noticed, HammerHelm is getting some great coverage by some wonderful YouTubers recently. In addition to the exposure this gives HammerHelm, it also gives me a chance to watch someone play the game and see where things might be confusing or where I can improve something. So that is what this update is all about!

When placing a house and getting two new workers, rather than both of them starting out assigned to chop trees by default, one will now be assigned to gather stone. The only exception is the first two townspeople, who will still both get assigned to get wood as that's needed for the tutorial. Note this does not affect already assigned Workers, only new ones. I noticed a lot of people would finish the tutorial and have enough gold and enough wood to build something, but not enough stone and didn't know to change a worker to get stone. So they'd do a bunch of quests, not realizing they can also build! I think this change will help the early game as a player learns how everything works.

A few other changes:
  • The townsperson creation system will now always have at least one male and one female Dwarf to choose from rather than sometimes giving you three of the same.
  • I added a slider to the in-game options menu to let you control the overall saturation and contrast in the game. On some people's monitors, the game can look really blown out at the default settings. The screenshot at the bottom shows the difference between the default (which is the highest setting) and the lowest setting.
  • A quick update to the Orc quest to use the new water rather than the old water around Orc Island.


Contrast and Saturation Settings Comparison

In addition to the above, I have the monster in the new combat test map attacking now. Next I want to add a couple of special situational attacks and then I should be pretty close to having it ready for you all to check out!

-Jonathan "Calandryll" Hanna
[email protected]
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