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Beta 2.0 - Improvements and Fixes


What's this? HammerHelm in first person? Well.....sort of. :)

Today's build includes a bunch of improvements and some fixes.
  • You can now zoom the camera in closer, which will remove the character from the screen and leave only the shield and sword. I added this at the request of someone in the Discord channel mostly to help make placing furniture easier but it could also be useful when fighting in tight spaces. Note, this is NOT a first person play mode, so don't expect it to look good in all cases.
  • Fixed the issue that caused the camera to go inside of buildings rather than moving closer to the character. This one has been eluding me for a long time and the fix was super easy once I figured out why it was going through the walls.
  • Fixed a bug that caused quests to fail that ask you to collect items in dungeons or caves once you've picked up all of the items.
  • When pressing left-shift to open a menu you will no longer be automatically put in sprint mode after closing the menu. The issue here was the system thought you were pressing shift to sprint but then ignored the release of the key because a menu was now open.
  • Added wide-screen options to the drop down menu in settings. Keep in mind I don't have a wide-screen monitor so I can't test these myself. if you see any strangeness, send me a screenshot and I'll see if I can fix it. Everything should scale correctly though. The following resolutions are now supported:
    • 2560 x 1080
    • 3040 x 1080
    • 3440 x 1440
    • 3840 x 1440
    • 3840 x 1600
  • Fixed a bug that caused Shaydee to be unresponsive after the Shaydee Problems quest.
  • Fixed a bug that caused some NPCs to lose their job location, causing them to run straight into the ocean. Because that's what you do when you forget where you job is, right? This was one of the more amusing (and really strange) bugs I've fixed with HammerHelm.

I'm also going to be putting the new combat system on hold for a bit. I want to update and improve a few things before I get back to it. Most notably, the town management UI where you assign workers, swap jobs, and choose what resources NPCs should get. It's awful. It's one of the oldest UI in the game and I've added so much to it that it's just a mess now. Time for a redesign!

In fact, if you want to laugh a bit. This is the town management system from before HammerHelm entered Early Access. This screenshot is from April 2015, so it's already 4+ years old and as you can see, the menu layout is pretty much the same despite the fact that there are way more jobs and more things you can do with townspeople. The framerate is great though! :)



I'll get back on the combat system in a few days though so it won't be too long of a break. Also hoping to have the new Scarecrow in game soon too!

-Jonathan "Calandryll" Hanna
[email protected]
  • HammerHelm Official Twitter: https://twitter.com/helm_hammer
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/8326Jef