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Development Update

A quick update to show some progress on the story quest content.

A large forge that will be a big part of the quest in the new location. Also, the grunt Deep Dweller is animated. We're still working to fix some issues with his clothing and the animation (his straps and other clothing are cutting into his body) but he's at a place where I can start adding the monster AI for him!



Also, a quick gif of the forge fire particles and flickering light.



There's a lot still left to do, so I wanted to write up the list of stuff that this involves so you can see how many things are involved. :)
  • Update Grrrumble's initial quest so he appears much earlier in the game.
  • Update Grrrumble's quest to use the new story dialog system.
  • Update the Lich to use the new story dialog system.
  • Update the Haunted Mansion to include story quest elements - there's a lot to change here but I don't want to list them out as they'd be spoilers.
  • Update some of the Orcs in the Orc Quest to use the story quest system.
  • Add new quests and content to the Orc Quest to include it in the big story.
  • Create a new quest involving Grrrumble.
  • Create the quests that eventually lead you to the new map - again, being vague here although I think some of you can probably guess what the new map is. :)
  • Build out the new map and create all of the quests associated with it (there's a lot!)
  • Finish the textures rigging for the Deep Dwellers and then add the monster AI to them along with a couple of special attacks.
  • Finish the Trading System.
  • Add the town related rewards for completing the story quest.
  • Add the character reward for completing the story quest.

Some of this is already done, others are in progress, and some I haven't gotten to yet. My plan is to get parts of this done and then upload a test build so you can check it out and give me feedback. This will likely involve some spoilers so you don't have to do this if you'd rather not. :)

While I work on this I'm going to try to avoid updating the game here so I don't create any situations where the new content breaks anything. Right now it's separated from the existing content and I have it set up that I can fix a bug if I need to without including all of the content in that hotfix.

Feels weird not having the usual weekly builds, but it has allowed me to focus better and I really appreciate everyone's support!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco