Beta 14.8.1 - Combat Target Toggle and Fixes
Today's build includes a toggle for facing your target vs. giving you full control.
For now, to toggle the auto-facing hold down right shift and right control and press T. You start out in the current auto-facing system, so doing this once will turn it off. Pressing it again will turn it back on.
It's something I want to test to see if you all like, and if so, I'll make it a permanent part of the game and add it to the options screen. After playing with it myself for a bit it does feel good, but I like auto-facing too, so that's why I'll make it an option. I'm also considering maybe having the system auto-face a target when you switch targets. This part would stop turning your character if you take control and would also revert back to manual control once you faced your target. So I might make that a third option or just make it how the toggle works. Depends on what you all think so I'd love to get some feedback on this! :)
This update also includes a bunch of fixes:
Also still plugging away at the new content. All three new enemies are in the game now with only minor tweaks needed to their textures. Next up is to add animations and hook up their monster AI.

Hope everyone is staying safe and healthy as best you can!
-Jonathan "Calandryll" Hanna
[email protected]
For now, to toggle the auto-facing hold down right shift and right control and press T. You start out in the current auto-facing system, so doing this once will turn it off. Pressing it again will turn it back on.
It's something I want to test to see if you all like, and if so, I'll make it a permanent part of the game and add it to the options screen. After playing with it myself for a bit it does feel good, but I like auto-facing too, so that's why I'll make it an option. I'm also considering maybe having the system auto-face a target when you switch targets. This part would stop turning your character if you take control and would also revert back to manual control once you faced your target. So I might make that a third option or just make it how the toggle works. Depends on what you all think so I'd love to get some feedback on this! :)
This update also includes a bunch of fixes:
- Saving and quitting to the title page will no longer replay the splash screens.
- Fixed a bug that caused the inventory screen to sometimes get stuck when equipping a weapon for the first time.
- Fixed some localization errors related to controller mapping.
- Fixed the controller selection box for the credits screen.
- Turned off the ability to map right and left stick movements to actions. This could cause you to get in a state where you couldn't rotate the camera.
- Fixed some icon issues related to the controller icons displayed based on what controller you have set in options.
- Fixed a bug that caused the build menu to sometimes get stuck and not close.
Also still plugging away at the new content. All three new enemies are in the game now with only minor tweaks needed to their textures. Next up is to add animations and hook up their monster AI.

Hope everyone is staying safe and healthy as best you can!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco