Beta 14.7.4 - Haunted Mansion Fixes
Today's update includes some fixes related to the Night of the Scarecrows quest along with a few others.
-Jonathan "Calandryll" Hanna
[email protected]
- Fixed some missing collision in one of the rooms in the Haunted Mansion that would allow you to go through the wall and fall of the map.
- Related to the above, fixed a bug that didn't properly reset the Haunted Mansion if you died or fell off the map (the latter of which shouldn't happen anymore, but just in case!) causing you to be unable to open the locked door.
- Replaced a bad campfire particle effect from one of the monster spawners in the Haunted Mansion.
- Reduced the immunity after taking damage from 2 seconds to 1 second. This system is meant to keep you from taking a bunch of damage at the same time from multiple sources, but two seconds was way too long.
- Fixed a bug that caused the build menu to display the wrong selected building when using the build menu tabs.
- Fixed a bug that sometimes caused the final Mine (diamond) to not be buildable.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco