Build 8.3 - NPCs and Moods
Today's update includes the Set NPC to Worker feature that was on the test branch along with some updates to the mood system.
Set NPC to Worker
Today's update is a test build for a much requested feature - the ability to set a shopkeeper or other non-worker to be a worker. There is a new button in the Townspeople Manager to do this.

There are some limitations to this system.
Changing an NPC back to a Worker also resets any progression they have made in their previous profession.
New Moods
I've added some more mood modifiers for NPCs. Cooks who have the "Foodie" trait will now get a mood buff after cooking meals. Farmers with the "Green Thumb" mood will get a mood buff after harvesting crops. And Hunters with the "Animal Lover" trait will get a mood debuff after delivering their raw meat resource to the storehouse. These buffs and debuffs last about 3 in-game hours.
Mood debuffs that are set on timers will no longer automatically reset if you change an NPC's job. So if you have a Hunter who got the "I had to kill animals" mood debuff and then switch the Hunter to a different job, that debuff will remain for the 3 hours. The same is true for mood buffs.
Many of the other time based moods have had their timers updated. Some are shorter and some a bit longer.
This update also includes a few fixes:
-Jonathan "Calandryll" Hanna
[email protected]
Set NPC to Worker
Today's update is a test build for a much requested feature - the ability to set a shopkeeper or other non-worker to be a worker. There is a new button in the Townspeople Manager to do this.

There are some limitations to this system.
- You can't set a Miner, Alchemist, Farmer, Herbalist, or Fisherman back to a Worker.
- You can't set an NPC to a Worker who has a quest.
- You can't set an NPC to a Worker if they are the only shopkeeper of that type in your town.
Changing an NPC back to a Worker also resets any progression they have made in their previous profession.
New Moods
I've added some more mood modifiers for NPCs. Cooks who have the "Foodie" trait will now get a mood buff after cooking meals. Farmers with the "Green Thumb" mood will get a mood buff after harvesting crops. And Hunters with the "Animal Lover" trait will get a mood debuff after delivering their raw meat resource to the storehouse. These buffs and debuffs last about 3 in-game hours.
Mood debuffs that are set on timers will no longer automatically reset if you change an NPC's job. So if you have a Hunter who got the "I had to kill animals" mood debuff and then switch the Hunter to a different job, that debuff will remain for the 3 hours. The same is true for mood buffs.
Many of the other time based moods have had their timers updated. Some are shorter and some a bit longer.
This update also includes a few fixes:
- Fixed a bug that caused to road placement tool to get off center when using a controller.
- Fixed a bug that caused the "Sort by Job" toggle to sort in front of the message section of the NPC Management UI.
- Updated the bitter bulbs quest to ensure the quest advances properly after cutting the bulbs.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco