Beta 14.9.12 - Skills Fix and Early Combat
Tonight's build is mostly to fix a bug I found with the new skills system that caused it to fail to update the skill UI tier unlock based on the number of houses you have after loading a save.
This build also some early updates to the combat system, including monster blocking and spellcaster buffs. These are both early implementations and are by no means finished, but rather than turn them off I decided to leave them in the build so you can check them out.
For now, only Goblins will block or cast buffs. Once a Goblin decides to block, he will remain in his block stance until you move away from him. This will change with the full implementation to allow monsters to decide how long to keep a block up on their own and/or when to perform a counter-attack after blocking. Right now they can block you power attacks, but that will also change as I work on the system.

Goblin spellcasters will cast buffs on their melee allies. The buff doesn't do anything yet but the spell animation and particles are in. In the shot above a Goblin spellcaster has placed an offensive buff on his friend. Note the red particle on the spellcaster's hand, the red particle on the melee Goblin and the buff indicator next to his healthbar. Offensive buffs will be red, defense will be yellow. Blue and green are reserved for attack spells like lightning, poison/acid and the mushroom-man barf attack.
For testing, and since the buff doesn't do anything yet, Goblin Spellcasters will always cast a buff. In the real system, this won't be the case, and the likelihood of a spellcaster casting a buff will increase with the monster's level.
Once the full system is in place, other monsters will block and cast buffs and you'll have skills to defeat these tactics such as Confuse and Shield Break.
Monsters will now also occasionally jump away from an attack and sometimes immediately counter attack. This is something I turned off a while back but re-added it as part of this update. I will likely make this maneuver unique to specific monster types, such as Ratmen and Mushroom-men, as part of the combat update.
-Jonathan "Calandryll" Hanna
[email protected]
This build also some early updates to the combat system, including monster blocking and spellcaster buffs. These are both early implementations and are by no means finished, but rather than turn them off I decided to leave them in the build so you can check them out.
For now, only Goblins will block or cast buffs. Once a Goblin decides to block, he will remain in his block stance until you move away from him. This will change with the full implementation to allow monsters to decide how long to keep a block up on their own and/or when to perform a counter-attack after blocking. Right now they can block you power attacks, but that will also change as I work on the system.

Goblin spellcasters will cast buffs on their melee allies. The buff doesn't do anything yet but the spell animation and particles are in. In the shot above a Goblin spellcaster has placed an offensive buff on his friend. Note the red particle on the spellcaster's hand, the red particle on the melee Goblin and the buff indicator next to his healthbar. Offensive buffs will be red, defense will be yellow. Blue and green are reserved for attack spells like lightning, poison/acid and the mushroom-man barf attack.
For testing, and since the buff doesn't do anything yet, Goblin Spellcasters will always cast a buff. In the real system, this won't be the case, and the likelihood of a spellcaster casting a buff will increase with the monster's level.
Once the full system is in place, other monsters will block and cast buffs and you'll have skills to defeat these tactics such as Confuse and Shield Break.
Monsters will now also occasionally jump away from an attack and sometimes immediately counter attack. This is something I turned off a while back but re-added it as part of this update. I will likely make this maneuver unique to specific monster types, such as Ratmen and Mushroom-men, as part of the combat update.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco