Build 1.7.18 - Audio Refinements
Today's build includes some refinements to audio in the game, mostly centered on volume. I went through a bunch of sounds and adjusted their volume to match better. Most notably, the MushroomMan Mage puke attack sound has been reduced and I increased the distance fall off for the sounds for the new rabbits and birds.
This build also includes a potential fix for the Lich fight related to the Lich not taking damage when attacked. I saw potential, because I haven't been able to preproduce this myself, but I did determine where the bug is occurring (thanks to some super helpful player logs) and I believe I found the edge case that is causing this.
I'm working on some other things including some new quests (with new objects for the townspeople homes) as well as some other updates. We're in the early stages of getting the new objects for the quests created so hopefully I'll have some more news on the new quests soon!
-Jonathan "Calandryll" Hanna
[email protected]
This build also includes a potential fix for the Lich fight related to the Lich not taking damage when attacked. I saw potential, because I haven't been able to preproduce this myself, but I did determine where the bug is occurring (thanks to some super helpful player logs) and I believe I found the edge case that is causing this.
I'm working on some other things including some new quests (with new objects for the townspeople homes) as well as some other updates. We're in the early stages of getting the new objects for the quests created so hopefully I'll have some more news on the new quests soon!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco