In Development: New Quests and NPC Enchancements
A quick update on some more things I am working on!
NPC Professions Leveling
The longer an NPC has a job, the better they will become at it. Each day, every NPC will level up in their professions. Their level is a green bar in the townspeople manager next to the portrait.

Higher profession levels give different NPCs different bonuses.
Raw material NPCs, such as Workers, Miners, Hunters, Farmers, etc. will have a chance to get more resources.
Shopkeeper NPCs who craft weapons or armor will have a big increased chance to craft masterwork items. Note this also means an NPC who doesn't have the Meticulous trait can craft a masterwork item, however having that trait increases the chance quite a bit. A level 5 shopkeeper with Meticulous has an 80% chance to craft a masterwork item, as opposed to the current 30% chance.
Carpenters and Stonemason will have a chance to use less resources when crafting furniture and fireplaces.
Crafters, such as Cooks, Tailors, and Brewers will have an increased chance to make more of the crafted item than they would normally be able to, without using additional resources.
I'm still working on bonuses for Mages, Tinkerers, Woodcutters, Healers, and other professions that either don't craft masterwork items or don't gather resources.
Swapping jobs resets an NPCs level.
As part of this system I'm also going to add the ability to make a non-worker NPC and turn them back into a Worker. Doing this will also reset their level. There will be some other limitations to this, however it will allow you to reset a shopkeeper that you don't need if you placed a building and assigned a shopkeeper to it without realizing you didn't need it yet. More on this system as I work on it. I might release the leveling system first and then this part later.
New Quests
I'm also working on three more town quests that will add a bird bath, a grandfather clock, and fireworks to your town! The models for the game objects are finished and the artist is now creating the textures and finishing them up. A quick preview of the untextured models below.



The plan is to have the fireworks actually work. I'm probably going to have these unlock after the Stronghold quest to add some variety to the later parts of the game.
I hope to have the profession levels finished by this weekend and probably the unassign NPC system in after that. The quests will be released once the new art is done and I've written up all of the quest text for them. So stay tuned! :)
-Jonathan "Calandryll" Hanna
[email protected]
NPC Professions Leveling
The longer an NPC has a job, the better they will become at it. Each day, every NPC will level up in their professions. Their level is a green bar in the townspeople manager next to the portrait.

Higher profession levels give different NPCs different bonuses.
Raw material NPCs, such as Workers, Miners, Hunters, Farmers, etc. will have a chance to get more resources.
Shopkeeper NPCs who craft weapons or armor will have a big increased chance to craft masterwork items. Note this also means an NPC who doesn't have the Meticulous trait can craft a masterwork item, however having that trait increases the chance quite a bit. A level 5 shopkeeper with Meticulous has an 80% chance to craft a masterwork item, as opposed to the current 30% chance.
Carpenters and Stonemason will have a chance to use less resources when crafting furniture and fireplaces.
Crafters, such as Cooks, Tailors, and Brewers will have an increased chance to make more of the crafted item than they would normally be able to, without using additional resources.
I'm still working on bonuses for Mages, Tinkerers, Woodcutters, Healers, and other professions that either don't craft masterwork items or don't gather resources.
Swapping jobs resets an NPCs level.
As part of this system I'm also going to add the ability to make a non-worker NPC and turn them back into a Worker. Doing this will also reset their level. There will be some other limitations to this, however it will allow you to reset a shopkeeper that you don't need if you placed a building and assigned a shopkeeper to it without realizing you didn't need it yet. More on this system as I work on it. I might release the leveling system first and then this part later.
New Quests
I'm also working on three more town quests that will add a bird bath, a grandfather clock, and fireworks to your town! The models for the game objects are finished and the artist is now creating the textures and finishing them up. A quick preview of the untextured models below.



The plan is to have the fireworks actually work. I'm probably going to have these unlock after the Stronghold quest to add some variety to the later parts of the game.
I hope to have the profession levels finished by this weekend and probably the unassign NPC system in after that. The quests will be released once the new art is done and I've written up all of the quest text for them. So stay tuned! :)
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco