Beta 14.9.10 Test & Beta 14.8.18
Today we have two updates, one for the live branch (Beta 14.8.18) and one for the test branch (Beta 14.9.10 Test).
The live branch includes a couple of optimizations and fixes.
The test branch build includes the above two updates as well as a final pass of the new quest content and the new Trading Post building!

There are a few aspects of the content that are still being developed.

I'm moving on to the skills and combat update now that the quests are done. More updates on that as the work progresses!
-Jonathan "Calandryll" Hanna
[email protected]
The live branch includes a couple of optimizations and fixes.
- Changes made to the town's roads (either through manually using the road painting tool and from placing a building) will now always be saved after closing the build UI.
- Optimized the NPC mood tracker to only call the localization system if the mood UI is open for an NPC. Prior to this the system was doing a bunch of unneeded localization every time the NPC moods were updated.
The test branch build includes the above two updates as well as a final pass of the new quest content and the new Trading Post building!

- All of the new quest content can now be played from start to finish. I also tested each quest part to make sure you can save and reload at any point during the quests. This was the largest part of the QA process for this so I'm glad to finally have that completed!
- After completing the stronghold quest you'll get another quest to place a Trading Post.
There are a few aspects of the content that are still being developed.
- The trading system is still being tested so for now placing a trading post doesn't unlock that. It will once the system is tested.
- The two marble lamp posts require marble, which isn't accessible without the trading system. So for now, you get 64 of each white and black marble when you complete the stronghold quest. The marble lamp posts also have a larger beauty area than the other lamp posts.
- The quest reward to change your outfit at the Tailor works but the new outfit won't match your chosen tunic color until I finish the work on the character and NPC hueing update that I mentioned in the roadmap.
- AI for the new monsters and the new boss will be developed during the skills and combat update.
- I'll probably add a monster head trophy as another reward for the stronghold quest.
- Another quest reward will allow you to place the HammerHelm banners on your Stone Entrances. I just need to figure out exactly how I want that to work.
- I want to do some minor updates to the stronghold, mostly to diversify the looks of the NPCs (right now they all have the same outfits and hair/beards) and decorate the stronghold a bit more.

I'm moving on to the skills and combat update now that the quests are done. More updates on that as the work progresses!
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco