Beta 14.9.11 Test - New Skill System
Today's update includes the majority of the new skill system.

The skills are:
(Skills with a * are active, others are passive.)
(Skills that have multiple levels are marked with a +)
Attack
Kick* - same as current
+Power Attack* - same as current, different for each weapon type
+Dash Attack* - same as current
+Power Recover - decreases the cooldown between being able to do a special attack
Shield Break* - destroy the shield of a monster, if monster has no shield, lowers its defense (more damage on subsequent attacks)
+Lightning* - special attack unlocked during the new quest, short range attack that does damage to all nearby enemies and has chance to knock them down
Confuse* - reduces how often a monster attacks and can interrupt mages from casting, also removes any buffs a monster has
+Killing Blow - chance to immediately give you back all stamina and reset the special attack cool down when you kill a monster, might also heal you slightly at tier III
Defense
+Block Stamina - reduces stamina use from blocking
+Roll Stamina - reduces stamina use from rolling
+Tough Skin - reduces damage taken form melee
+Spell Resist - reduces damage from magic
Shield Bash* - same as current, knock a monster down after blocking its attack, can also remove buffs
+Second Wind - chance to not die if reduced to 0 health, gives you 1/4 health instead, may also immediately give you back stamina and recharge your special attack timer
+Nimble - reduces how long you are knocked down
Block Stun - chance to stun a monster when you block their attack, if stunned the monster will take more damage from your next attack
Adventure
+Lumberjack - chance to get extra logs when chopping down a tree
+Stonecutter - chance to get extra stone when hitting rocks
+Run Speed - slight run speed increase
+Luck - chance to get extra resources from treasure chests and from resource gathering
+Riches - chance to get extra gold from treasure chests
+Inspiring - increases overall mood of town

There are a couple of other aspects to the skill system that I want to implement. The tutorial UI for the special attacks needs to be updated to reflect that they are unlocked in the skill system rather than from wielding a weapon. I'm also going to be adding visuals that let you know when a skill like Killing Blow or Luck take effect rather than the floating text.
Next up is the combat update. I'm hoping to have that wrapped up by the end of the week along with the remaining skill stuff mentioned above.
If you get a chance to check out the new skill system on the test branch I would love to hear your feedback!
If you would like to get the test branch, you can do the following:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - NewMineTest1 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "Beta 14.9.11" in the title screen.
VERY IMPORTANT - You must use a new character even if you created one on the test branch already. The skills system isn't backwards compatible.
To get back to the main build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client
Thank you everyone!
- To open the skills UI press the X button on keyboard or the Y button on controller to bring up the radial menu.
- There are 21 unique skills with most of them having tier upgrades from 1 to 3.
- Upgrading a skill makes it more effective or more likely to occur depending on the skill.
- You will earn your first skill point after destroying the first Goblin camp in the tutorial rather than after the third camp.
- Kick is the first skill you will unlock, after that you can choose any from a tier that you have unlocked.
- Higher skill tiers are unlocked by placing houses. Both wooden and stone houses count.
- All of the skills are implemented except for confuse and Shield Break. These will be implemented as part of the combat update.

The skills are:
(Skills with a * are active, others are passive.)
(Skills that have multiple levels are marked with a +)
Attack
Kick* - same as current
+Power Attack* - same as current, different for each weapon type
+Dash Attack* - same as current
+Power Recover - decreases the cooldown between being able to do a special attack
Shield Break* - destroy the shield of a monster, if monster has no shield, lowers its defense (more damage on subsequent attacks)
+Lightning* - special attack unlocked during the new quest, short range attack that does damage to all nearby enemies and has chance to knock them down
Confuse* - reduces how often a monster attacks and can interrupt mages from casting, also removes any buffs a monster has
+Killing Blow - chance to immediately give you back all stamina and reset the special attack cool down when you kill a monster, might also heal you slightly at tier III
Defense
+Block Stamina - reduces stamina use from blocking
+Roll Stamina - reduces stamina use from rolling
+Tough Skin - reduces damage taken form melee
+Spell Resist - reduces damage from magic
Shield Bash* - same as current, knock a monster down after blocking its attack, can also remove buffs
+Second Wind - chance to not die if reduced to 0 health, gives you 1/4 health instead, may also immediately give you back stamina and recharge your special attack timer
+Nimble - reduces how long you are knocked down
Block Stun - chance to stun a monster when you block their attack, if stunned the monster will take more damage from your next attack
Adventure
+Lumberjack - chance to get extra logs when chopping down a tree
+Stonecutter - chance to get extra stone when hitting rocks
+Run Speed - slight run speed increase
+Luck - chance to get extra resources from treasure chests and from resource gathering
+Riches - chance to get extra gold from treasure chests
+Inspiring - increases overall mood of town

There are a couple of other aspects to the skill system that I want to implement. The tutorial UI for the special attacks needs to be updated to reflect that they are unlocked in the skill system rather than from wielding a weapon. I'm also going to be adding visuals that let you know when a skill like Killing Blow or Luck take effect rather than the floating text.
Next up is the combat update. I'm hoping to have that wrapped up by the end of the week along with the remaining skill stuff mentioned above.
If you get a chance to check out the new skill system on the test branch I would love to hear your feedback!
If you would like to get the test branch, you can do the following:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - NewMineTest1 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "Beta 14.9.11" in the title screen.
VERY IMPORTANT - You must use a new character even if you created one on the test branch already. The skills system isn't backwards compatible.
To get back to the main build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the main client
Thank you everyone!