Beta 14.8.15 - Combat Tweaks
Today's build includes some fixes and improvements for combat.
These updates will be in the next test build as well.
-Jonathan "Calandryll" Hanna
[email protected]
- Fixed an issue that caused the character to sometimes fail to attack if you left-clicked right after stopping a block or right after a roll finished.
- Updated the monster AI to make them less predictable regarding when they attack.
- Fixed a bug that caused monsters to move really fast after getting hit a few times and when knocked down.
- Made the hit particle that appears when you hit a monster slightly larger and made it appear for a bit longer.
- Reduced the amount of camera movement when it shakes after you are hit while also making it a bit more noticeable.
- Fixed a bug that caused the mushroom-men attack sound to fail to play.
These updates will be in the next test build as well.
-Jonathan "Calandryll" Hanna
[email protected]
- My Twitter: https://twitter.com/SuperSixStudios
- Discord Channel: discord.gg/soedesco