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Build 1.7.6 - Build Mode Improvements

Tonight's build includes some updates for Build Mode along with a bunch of other improvements and fixes.

Build mode has been updated to be more controller friendly and make the pop-up information for houses easier to read and less intrusive.

To select a building using a controller you enter Building Management Mode as normal. However, rather than using the d-pad to cycle through buildings, you can now move the camera and whatever is in the middle of the screen will be the target building. When in this mode there is a little white dot in the middle of the screen to make it easier to select the building you want.

The pop-up information for houses has been moved from appearing over the building and now appears under the build mode instructions. The UI overall is larger and easier to read as well. I'll likely be expanding this pop-up to work for other buildings too. Would love to hear what kind of information you'd like to see there for other structures!



You can also now move the camera freely up to the mines and down the fishing piers. Build mode has been updated to disallow buildings to be moved too far off the grid. This reduces the chance of a building being placed off the gird when moving the camera.

This build also includes some other fixes and improvements:
  • Fixed a bug that caused the Mine buildings to have red footprints even when placed properly.
  • Fixed a bug that could cause to build mode to fail to close after placing or moving a fishing pier.
  • Updated the special attack system to not use stamina or the gem if a special attack is out of range and therefore isn't used.
  • Increased the range of the Power Attacks by a small amount.
  • Updated the part of the combat system that chooses between Kick and Dash so that it will choose Kick at a slightly longer range.
    • This range is closer to the melee attack range.
    • So if you are close enough to hit a monster with your regular attacks, then kick will be chosen as your attack. Dash will be used if farther away.
  • Updated the Deep Dweller AI to keep him from getting stuck in a run loop and fail to attack.
  • Fixed a bug that could cause the character to be unable to immediately start attacking after getting back up from being knocked down.
  • Fixed the roofs of the Weaponsmith and Armorsmith so they hue properly.
  • Fixed an error with the roof coloring system that could cause it to fail to close.

Thank you again everyone for the feedback, suggestions and the reviews. I really enjoy reading all of your comments and I appreciate that you take the time to post them and help me make this game better and better!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco