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Build 1.7.7 - Special Attack Adjustments

Tonight's build has an adjustment to the way Special Attacks work. In order to hit a monster with an attack it must be in your front arc. However, when using a Special Attack it is possible for a monster to move out of that arc while your character is playing the attack animation. I've changed this so that if the monster is a valid target in your front arc when you start the Special Attack, it will get hit even if it moves. This should greatly reduce missing with Power Attacks.

In addition, I have turned off the "got hit" animation for spell casters while they are actively casting a spell. They will still take damage. Playing the "got hit" animation could result in them flailing the spell wildly. Kinda funny to watch, especially with the mushroomman puke attack, except of course when the spell hits you!

And lastly, I made a change to the Goblin Spellcasters to stop his lightning spell from damaging you if his animation caused the spell to appear to the left or right due to his animation. This happened so fast it you never saw the spell until it was shooting straight ahead and looked like he missed you by a wide margin, but still did damage. This shouldn't happen anymore.

This build also includes some fixes:
  • The text after finding the Orc flagpole will now appear properly.
  • After leaving Orc Island the music will revert back to the main island exploration music.
  • Fixed a bug that caused the Orc Town to fail to reload if you die while outside of the Orc Town. This is due to an optimization as while you can't see the town it is turned off.
  • Fixed a bug that sometimes caused the Ancient and New quest to appear twice.
  • Placed blockers on either side of the bridge in the orc cave.

HammerHelm launched out of early access 25 days ago. Today's update is the 26th update. I normally don't keep up that much of an update cadence, but there's been so many great suggestions and feedback that I'm having a blast implementing them!

Some more suggestions that I really like but haven't had a chance to work on yet:
  • Give a small amount of XP from dungeon and cave spawners rather than only giving the quest XP for clearing it.
  • A quest for Nika!
  • Auto-stack potions into your quick bar if that potion is already in a quick slot.
  • Easier way to find NPCs that you are looking for.
  • More town management options.
  • An update to storehouses to allow you to upgrade them and potentially need to place fewer.
  • Pop-up text for other buildings other than houses.
  • Add red and orange birch trees as options for the town.
  • Make imbue gems a bit less dependent on pure randomness.

Just a partial list, definitely more than that too! Note, some of these may take longer to get to than others so don't take this as a priority list. And I have some other things on my own list I want to work on. Mostly just want to give you an idea of what I have on my "to do" list and that I really appreciate the ideas and feedback. :)

-Jonathan "Calandryll" Hanna
[email protected]
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