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Build 1.7.8 - Stronghold and Stones Update

Tonight's build has a fix for the Deep Dwellers not spawning in the Stronghold at the start of the second quest and a change to the way stones work in the world.

Previously a quarried stone would be removed from the world. This new system allows them to return after a short period of time, similar to how trees grow. This reduces the change that Workers set to get stone will have to run far away from the town.

This build also includes some other improvements and fixes:

  • Updated the NPCs in the Stronghold to clear out their quest flags so you are always directed to the correct NPC to speak with.
  • Updated the falling leaves on trees to match the color of the tree's leaves.
  • Removed duplicate trees on the Orc Island.
  • Fixed a localization bug that made the mouse-over text for Glowberries to read Pure Glowberries. The Glowberries in your town are the regular variety. You can make Pure Glowberries using those and other ingredients at the Infirmary.
  • Updated the weapon trail for attacks so the trail remains close to the weapon's swing arc. This also solves the issue of the trail sometimes stretching really far off the screen when first attacking.
  • The Infirmary and Mage Tower will now correctly use the town storage ingredients in addition to your inventory when determining whether you can craft something or not.
  • Updated the pickaxe system to correctly allow Jade Pickaxes to mine Diamond Ore.

I'm also almost done with the Give a Dog a Bone quest for Nika the Dog that I mentioned in a previous update. Hoping to have that, and some other things, live either Thursday or Friday.

Thank you again everyone for the feedback and support!

-Jonathan "Calandryll" Hanna
[email protected]
  • My Twitter: https://twitter.com/SuperSixStudios
  • Discord Channel: discord.gg/soedesco